My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Miner Fisherman Inferno Dragon
Giant Snowball
Guards Balloon Miner Fisherman Inferno Dragon
Zap
Guards Balloon Fisherman Inferno Dragon
Barbarian Barrel
Knight Guards
The Log
Guards Fisherman
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Guards Balloon Miner Fisherman Inferno Dragon
Fireball
Balloon Fisherman Inferno Dragon
Poison
Guards Balloon Fisherman
Lightning
Knight Balloon Fisherman Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Guards Miner Fisherman Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Guards

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Balloon Knight Miner
Knight
Balloon Arrows Miner
Mirror
Arrows Miner Balloon
Guards
Miner
Balloon
Arrows Knight Miner Mirror Fisherman
Miner
Mirror Guards Balloon Arrows Knight Inferno Dragon
Fisherman
Balloon
Inferno Dragon
Miner

Defense Synergies 2 3

Arrows
Mirror Knight
Knight
Arrows Fisherman
Mirror
Arrows Inferno Dragon
Guards
Fisherman
Balloon
Miner
Fisherman
Guards Knight
Inferno Dragon
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Inferno Dragon Knight Fisherman
Fisherman Knight Inferno Dragon
Inferno Dragon Knight Guards Fisherman
Arrows
Arrows Guards
Inferno Dragon Arrows
Arrows
Inferno Dragon Fisherman
Knight Guards Miner Fisherman
Guards Arrows Knight Fisherman
Arrows Inferno Dragon
Knight Guards
Arrows Guards
Inferno Dragon Knight
Fisherman Inferno Dragon
Arrows Knight Fisherman
Arrows Knight Guards Fisherman
Arrows Knight Guards Fisherman Inferno Dragon
Fisherman Inferno Dragon
Arrows Knight Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fisherman
Arrows Knight Miner Fisherman Inferno Dragon
Guards Knight Fisherman
Guards Knight Fisherman
Knight Guards Fisherman Inferno Dragon
Arrows
Guards Knight
Knight Fisherman Inferno Dragon
Knight Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Knight Guards
Arrows Guards
Knight Guards
Guards Knight Fisherman Inferno Dragon
Arrows Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows Miner Fisherman
Arrows Miner
Arrows Knight Guards
Arrows
Arrows
Arrows
Arrows
Arrows Miner Fisherman
Guards Fisherman
Miner Arrows Knight Fisherman
Arrows
Knight Miner Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows Miner
Arrows
Fisherman
Arrows
Arrows
Fisherman Inferno Dragon
Arrows Miner Fisherman
Arrows Miner Fisherman
Miner Arrows Fisherman
Arrows
Guards
Arrows Miner
Arrows
Arrows
Guards
Arrows
Arrows
Miner Knight
Arrows
Arrows
Guards
Miner

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