My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton
Giant Snowball
Clone Witch Balloon
Zap
Clone Witch Balloon
Barbarian Barrel
Clone Witch Giant Skeleton Magic Archer
The Log
Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Clone Witch Balloon Giant Skeleton Magic Archer
Fireball
Clone Witch Balloon Magic Archer
Poison
Clone Witch Balloon Magic Archer
Lightning
Witch Balloon Magic Archer
Rocket
Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Clone Tornado Magic Archer Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Clone Tornado

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado Balloon Witch Giant Skeleton Magic Archer
Mirror
Zap Tornado Balloon Giant Skeleton Magic Archer
Clone
Balloon Giant Skeleton Witch Magic Archer
Tornado
Zap Magic Archer Mirror Witch Balloon Giant Skeleton
Witch
Zap Clone Tornado Giant Skeleton
Balloon
Zap Clone Mirror Tornado Giant Skeleton Magic Archer
Giant Skeleton
Clone Zap Mirror Tornado Witch Balloon Magic Archer
Magic Archer
Tornado Zap Mirror Clone Balloon Giant Skeleton

Defense Synergies 3 9

Zap
Mirror Tornado Witch Giant Skeleton Magic Archer
Mirror
Zap Tornado Magic Archer
Clone
Tornado
Mirror Magic Archer Zap Witch Giant Skeleton
Witch
Zap Tornado Giant Skeleton
Balloon
Giant Skeleton
Zap Tornado Witch Magic Archer
Magic Archer
Tornado Zap Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Zap Witch
Tornado Witch Giant Skeleton
Witch
Tornado Giant Skeleton
Tornado Zap Magic Archer
Tornado Zap Witch Magic Archer
Zap Giant Skeleton Magic Archer
Witch Tornado
Tornado Giant Skeleton
Witch Zap Tornado Giant Skeleton Magic Archer
Zap Tornado Witch Magic Archer
Zap Witch Giant Skeleton
Zap Tornado Witch Magic Archer
Tornado Zap
Tornado Witch
Zap Tornado Witch Magic Archer
Zap Tornado Witch Giant Skeleton Magic Archer
Tornado
Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton
Zap Magic Archer
Giant Skeleton Zap Witch
Giant Skeleton Zap Tornado
Giant Skeleton Witch
Zap Tornado Witch Magic Archer
Witch Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Tornado Witch Magic Archer
Witch
Witch Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Witch
Witch Magic Archer
Witch Zap Tornado Giant Skeleton Magic Archer
Zap Witch Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Zap Tornado Magic Archer
Giant Skeleton Magic Archer
Giant Skeleton
Zap Magic Archer
Zap Tornado Witch Magic Archer
Tornado Witch Magic Archer
Zap Tornado Magic Archer
Zap Tornado
Tornado
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Witch Magic Archer
Magic Archer
Tornado
Zap Magic Archer
Zap Tornado Witch Magic Archer
Giant Skeleton Magic Archer
Tornado
Tornado
Zap
Zap Tornado Witch Magic Archer
Witch
Zap Tornado Witch Magic Archer
Zap Tornado Witch Magic Archer
Zap Tornado Magic Archer
Zap Tornado Witch Magic Archer
Zap Witch
Zap Magic Archer
Zap Magic Archer
Giant Skeleton
Magic Archer
Zap Witch Magic Archer
Zap Tornado Witch Magic Archer
Magic Archer
Zap Magic Archer
Zap Tornado Giant Skeleton
Zap Tornado Witch Giant Skeleton Magic Archer
Zap Tornado Witch Magic Archer
Zap Tornado Witch Giant Skeleton Magic Archer

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