My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Ice Wizard Magic Archer
The Log
Earthquake
Arrows
Royal Delivery
Knight Ice Wizard Inferno Dragon Magic Archer
Fireball
Ice Wizard Inferno Dragon Magic Archer
Poison
Ice Wizard Magic Archer
Lightning
Knight Ice Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Tornado Ice Wizard Fireball Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball The Log Ice Wizard Magic Archer
Fireball
Mirror Tornado Knight The Log Magic Archer
Mirror
Fireball The Log Tornado Magic Archer
Tornado
Fireball Magic Archer Mirror The Log Ice Wizard
The Log
Mirror Knight Fireball Tornado Magic Archer
Ice Wizard
Knight Tornado
Inferno Dragon
Magic Archer
Tornado Knight Fireball Mirror The Log

Defense Synergies 8 14

Knight
Ice Wizard Magic Archer Fireball Tornado The Log
Fireball
Mirror Tornado The Log Knight Ice Wizard
Mirror
Fireball Tornado The Log Ice Wizard Inferno Dragon Magic Archer
Tornado
Fireball Mirror Ice Wizard Magic Archer Knight The Log Inferno Dragon
The Log
Fireball Knight Mirror Tornado Ice Wizard Inferno Dragon Magic Archer
Ice Wizard
Knight Tornado Fireball Mirror The Log Inferno Dragon
Inferno Dragon
Mirror Tornado The Log Ice Wizard
Magic Archer
Knight Tornado Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Magic Archer
Inferno Dragon Knight The Log Ice Wizard
Tornado Knight Ice Wizard Inferno Dragon
Inferno Dragon Knight Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log Ice Wizard Magic Archer
Tornado Inferno Dragon Fireball Ice Wizard Magic Archer
Fireball The Log Magic Archer
Inferno Dragon Tornado Ice Wizard
Knight Tornado Ice Wizard
Ice Wizard Knight Fireball Tornado The Log Magic Archer
Inferno Dragon Fireball Tornado Ice Wizard Magic Archer
Knight Fireball The Log Ice Wizard
Fireball Tornado The Log Magic Archer
Inferno Dragon Knight
Tornado Fireball The Log Inferno Dragon
Knight Fireball Tornado
Fireball Knight Tornado The Log Ice Wizard Magic Archer
Tornado The Log Knight Fireball Ice Wizard Inferno Dragon Magic Archer
Tornado Inferno Dragon
Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight The Log Inferno Dragon Magic Archer
Knight The Log
Knight Fireball Tornado The Log
Knight Inferno Dragon
Fireball Tornado Ice Wizard Magic Archer
Knight Fireball Ice Wizard
Knight Inferno Dragon
Knight Fireball Tornado The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Knight
Fireball Tornado The Log
Knight Fireball
Fireball Magic Archer
Knight Fireball Tornado The Log Inferno Dragon Magic Archer
Fireball The Log Ice Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball Tornado The Log Ice Wizard Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball The Log Magic Archer
Fireball Tornado Ice Wizard Magic Archer
Tornado The Log Magic Archer
Fireball The Log Tornado Ice Wizard Magic Archer
Fireball The Log Tornado
Fireball Tornado
Knight Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball Tornado
Fireball The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball The Log Magic Archer
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Ice Wizard Magic Archer
Inferno Dragon
Fireball The Log Tornado Ice Wizard Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Tornado Ice Wizard Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Tornado Ice Wizard Magic Archer
The Log Fireball
Fireball Knight Magic Archer
The Log Fireball Magic Archer
Fireball Tornado
Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado The Log Magic Archer

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