My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Elixir Collector Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Royal Giant Skeleton Army Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Elixir Collector Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Inferno Dragon
Fireball
Wizard Elixir Collector Skeleton Army Inferno Dragon
Poison
Wizard Elixir Collector Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Elixir Collector Inferno Dragon
Rocket
Wizard Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Mini P.E.K.K.A Inferno Dragon Wizard Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Royal Giant Mini P.E.K.K.A
Royal Giant
Zap Wizard Mirror
Mini P.E.K.K.A
Zap Wizard Mirror
Wizard
Royal Giant Mini P.E.K.K.A
Elixir Collector
Mirror
Zap Royal Giant Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mirror
Inferno Dragon

Defense Synergies 3 8

Zap
Mini P.E.K.K.A Mirror Skeleton Army Inferno Dragon
Royal Giant
Mini P.E.K.K.A
Zap Wizard Mirror Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army
Elixir Collector
Mirror
Zap Skeleton Army Mini P.E.K.K.A Inferno Dragon
Skeleton Army
Mirror Zap Mini P.E.K.K.A Wizard Inferno Dragon
Inferno Dragon
Zap Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap
Inferno Dragon Zap Wizard
Zap
Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Zap Wizard
Inferno Dragon Zap Wizard
Mini P.E.K.K.A Skeleton Army Zap Wizard
Wizard Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A Inferno Dragon
Wizard Mini P.E.K.K.A Skeleton Army
Zap Wizard Skeleton Army
Zap Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Wizard Skeleton Army Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A Wizard Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Wizard Zap
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Zap Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Inferno Dragon
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Skeleton Army
Zap Wizard
Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap
Zap
Zap

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