My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Wall Breakers Clone
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Wall Breakers Clone
Zap
Goblin Gang Dart Goblin Wall Breakers Clone
Barbarian Barrel
Goblin Gang Dart Goblin Wall Breakers Clone
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider Wall Breakers Clone
Earthquake
Goblin Gang Hog Rider Clone
Arrows
Goblin Gang Dart Goblin Wall Breakers Clone
Royal Delivery
Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider Wall Breakers Clone
Fireball
Goblin Gang Dart Goblin Hog Rider Wall Breakers Clone
Poison
Goblin Gang Dart Goblin Clone
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers The Log Goblin Gang Dart Goblin Clone Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Wall Breakers The Log Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dart Goblin Mini P.E.K.K.A Mirror Clone
Dart Goblin
Goblin Gang Hog Rider Mirror Wall Breakers The Log
Mini P.E.K.K.A
Goblin Gang Hog Rider Mirror The Log
Hog Rider
Goblin Gang The Log Dart Goblin Mini P.E.K.K.A Mirror
Mirror
The Log Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider Wall Breakers
Wall Breakers
Dart Goblin Mirror The Log
Clone
Goblin Gang
The Log
Hog Rider Mirror Dart Goblin Mini P.E.K.K.A Wall Breakers

Defense Synergies 1 9

Goblin Gang
Dart Goblin Mini P.E.K.K.A Mirror The Log
Dart Goblin
Goblin Gang Mini P.E.K.K.A Mirror The Log
Mini P.E.K.K.A
The Log Goblin Gang Dart Goblin Mirror
Hog Rider
Mirror
Goblin Gang Dart Goblin Mini P.E.K.K.A The Log
Wall Breakers
Clone
The Log
Mini P.E.K.K.A Goblin Gang Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Mini P.E.K.K.A Goblin Gang Dart Goblin The Log
Goblin Gang Mini P.E.K.K.A Dart Goblin
Mini P.E.K.K.A Goblin Gang Dart Goblin
Mini P.E.K.K.A The Log
Goblin Gang The Log Dart Goblin
Dart Goblin Goblin Gang
Dart Goblin The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Mini P.E.K.K.A
Goblin Gang Dart Goblin The Log
Goblin Gang Dart Goblin
Mini P.E.K.K.A Goblin Gang The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A
Goblin Gang Dart Goblin The Log
The Log Dart Goblin
Mini P.E.K.K.A Dart Goblin
Goblin Gang Dart Goblin Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A
Goblin Gang Dart Goblin
Goblin Gang Mini P.E.K.K.A Dart Goblin
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Goblin Gang Dart Goblin
Dart Goblin Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Goblin Gang
Dart Goblin
Goblin Gang Dart Goblin Mini P.E.K.K.A The Log
Dart Goblin Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Goblin Gang Mini P.E.K.K.A
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log
The Log Dart Goblin
The Log
Dart Goblin The Log
Dart Goblin
Dart Goblin
Mini P.E.K.K.A
Dart Goblin The Log
The Log
Goblin Gang Dart Goblin
Dart Goblin
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A
The Log Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log

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