My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Ice Wizard
The Log
Elite Barbarians Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Elite Barbarians Wizard Goblin Barrel Ice Wizard
Fireball
Elite Barbarians Wizard Goblin Barrel Ice Wizard
Poison
Bats Wizard Ice Wizard
Lightning
Elite Barbarians Wizard Ice Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Goblin Barrel Ice Wizard Freeze Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Goblin Barrel
Elite Barbarians
Bats Wizard The Log
Wizard
Elite Barbarians
Mirror
Goblin Barrel The Log Freeze
Goblin Barrel
Mirror Bats Ice Wizard
Freeze
Mirror
The Log
Mirror Elite Barbarians
Ice Wizard
Goblin Barrel

Defense Synergies 0 11

Bats
Freeze The Log Ice Wizard
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Freeze The Log Ice Wizard
Mirror
The Log Ice Wizard
Goblin Barrel
Freeze
Bats Wizard
The Log
Bats Elite Barbarians Wizard Mirror Ice Wizard
Ice Wizard
Bats Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians Bats The Log Ice Wizard
Bats Elite Barbarians Freeze Ice Wizard
Elite Barbarians Bats Ice Wizard
Elite Barbarians The Log
Freeze The Log Bats Ice Wizard
Bats Wizard Freeze Ice Wizard
The Log
Elite Barbarians Ice Wizard
Elite Barbarians Ice Wizard
Bats Ice Wizard Wizard Freeze The Log
Bats Wizard Ice Wizard
Bats Elite Barbarians Wizard Freeze The Log Ice Wizard
Wizard Bats Freeze The Log
Elite Barbarians
Elite Barbarians Freeze The Log
Wizard Bats Elite Barbarians
Bats Elite Barbarians Wizard The Log Ice Wizard
Wizard Freeze The Log Bats Ice Wizard
Elite Barbarians
Wizard Bats Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians Wizard The Log
Bats Elite Barbarians The Log
Bats Elite Barbarians The Log
Elite Barbarians
Wizard Bats Freeze Ice Wizard
Bats Elite Barbarians Ice Wizard
Elite Barbarians
Freeze Bats Elite Barbarians The Log
Bats Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Wizard
Wizard
Elite Barbarians Bats Freeze The Log
Bats Elite Barbarians Wizard Freeze The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Ice Wizard
The Log
Freeze The Log
Wizard The Log
Wizard Bats Freeze Ice Wizard
Wizard The Log
The Log Wizard Freeze Ice Wizard
The Log Wizard
Bats Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log
Freeze
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Freeze
Bats
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Wizard Ice Wizard
The Log Wizard Ice Wizard
Wizard The Log
The Log
Elite Barbarians Bats Wizard Ice Wizard
Bats Wizard Freeze
Elite Barbarians
Wizard The Log
Freeze
Wizard The Log
Bats Freeze
Wizard Ice Wizard
Freeze
The Log
Wizard
The Log Wizard
Elite Barbarians
Bats Elite Barbarians Freeze The Log
Bats
Freeze The Log

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