My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Miner
Giant Snowball
Minion Horde Balloon Miner Lumberjack
Zap
Minion Horde Balloon
Barbarian Barrel
Knight Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Wizard Balloon Miner Lumberjack
Fireball
Minion Horde Wizard Balloon Lumberjack
Poison
Minion Horde Wizard Balloon
Lightning
Knight Wizard Balloon Lumberjack
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Miner Fireball Lumberjack Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Knight Miner Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Minion Horde Fireball Wizard Miner Lumberjack
Minion Horde
Miner Knight Mirror Lumberjack
Fireball
Mirror Knight Miner
Wizard
Knight Balloon Miner Lumberjack
Mirror
Fireball Miner Minion Horde Balloon Lumberjack
Balloon
Knight Miner Lumberjack Wizard Mirror
Miner
Minion Horde Mirror Balloon Knight Fireball Wizard Lumberjack
Lumberjack
Balloon Knight Minion Horde Wizard Mirror Miner

Defense Synergies 2 8

Knight
Minion Horde Fireball Wizard Lumberjack
Minion Horde
Mirror Knight
Fireball
Mirror Knight Miner Lumberjack
Wizard
Knight Lumberjack
Mirror
Minion Horde Fireball Lumberjack
Balloon
Miner
Fireball
Lumberjack
Knight Fireball Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Wizard
Minion Horde Lumberjack Knight
Minion Horde Lumberjack Knight
Minion Horde Lumberjack Knight
Fireball Lumberjack
Fireball Lumberjack
Minion Horde Fireball Wizard
Fireball
Minion Horde Lumberjack
Knight Minion Horde Miner Lumberjack
Minion Horde Knight Fireball Wizard Lumberjack
Minion Horde Fireball Wizard
Minion Horde Lumberjack Knight Fireball Wizard
Fireball Wizard Minion Horde Lumberjack
Knight Minion Horde Lumberjack
Minion Horde Fireball Lumberjack
Minion Horde Wizard Knight Fireball Lumberjack
Fireball Knight Minion Horde Wizard Lumberjack
Wizard Knight Fireball Lumberjack
Lumberjack
Wizard Knight Minion Horde Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball
Fireball Knight Wizard Miner Lumberjack
Lumberjack Knight Minion Horde
Lumberjack Knight Minion Horde Fireball
Knight Minion Horde Lumberjack
Fireball Wizard Minion Horde
Knight Minion Horde Fireball Lumberjack
Knight Minion Horde Lumberjack
Minion Horde Knight Fireball
Minion Horde
Knight Minion Horde Lumberjack
Fireball
Knight Minion Horde Fireball Wizard Lumberjack
Wizard Minion Horde Fireball
Knight Minion Horde Fireball Lumberjack
Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball Miner
Minion Horde Fireball Miner
Knight Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Miner Wizard
Minion Horde Fireball Lumberjack
Miner Knight Minion Horde Fireball Wizard
Fireball Wizard
Knight Fireball Miner
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard
Fireball Wizard Miner
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Miner
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Fireball
Fireball Miner Knight Minion Horde Wizard Lumberjack
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball Miner

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