My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Barbarians Hog Rider Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Barbarians Valkyrie Ice Wizard Lumberjack
The Log
Barbarians Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Ice Wizard Inferno Dragon Lumberjack
Fireball
Barbarians Hog Rider Ice Wizard Inferno Dragon Lumberjack
Poison
Barbarians Ice Wizard
Lightning
Valkyrie Ice Wizard Inferno Dragon Lumberjack
Rocket
Barbarians Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Ice Wizard Valkyrie Hog Rider Inferno Dragon Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Ice Wizard Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Valkyrie Ice Wizard Lumberjack
Barbarians
Hog Rider
Valkyrie
Hog Rider Lumberjack Zap
Hog Rider
Zap Valkyrie Barbarians Mirror Lumberjack
Mirror
Zap Hog Rider Lumberjack
Ice Wizard
Zap Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Zap Hog Rider Mirror Ice Wizard

Defense Synergies 1 13

Zap
Mirror Barbarians Valkyrie Ice Wizard Inferno Dragon Lumberjack
Barbarians
Zap
Valkyrie
Zap Mirror Ice Wizard Lumberjack
Hog Rider
Mirror
Zap Valkyrie Ice Wizard Inferno Dragon Lumberjack
Ice Wizard
Zap Valkyrie Mirror Inferno Dragon Lumberjack
Inferno Dragon
Zap Mirror Ice Wizard
Lumberjack
Zap Valkyrie Mirror Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Barbarians Inferno Dragon Lumberjack Zap Valkyrie Ice Wizard
Barbarians Lumberjack Valkyrie Ice Wizard Inferno Dragon
Barbarians Inferno Dragon Lumberjack Valkyrie Ice Wizard
Barbarians Valkyrie Lumberjack
Zap Valkyrie Ice Wizard Lumberjack
Inferno Dragon Zap Ice Wizard
Zap Barbarians Valkyrie
Barbarians Inferno Dragon Ice Wizard Lumberjack
Barbarians Valkyrie Ice Wizard Lumberjack
Barbarians Valkyrie Ice Wizard Zap Lumberjack
Inferno Dragon Zap Ice Wizard
Barbarians Lumberjack Zap Valkyrie Ice Wizard
Valkyrie Zap Barbarians Lumberjack
Barbarians Inferno Dragon Lumberjack
Barbarians Zap Inferno Dragon Lumberjack
Barbarians Valkyrie Lumberjack
Zap Barbarians Valkyrie Ice Wizard Lumberjack
Zap Valkyrie Barbarians Ice Wizard Inferno Dragon Lumberjack
Barbarians Inferno Dragon Lumberjack
Valkyrie Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack Zap
Zap Valkyrie Inferno Dragon Lumberjack
Barbarians Lumberjack Zap Valkyrie
Valkyrie Lumberjack Zap Barbarians
Barbarians Valkyrie Inferno Dragon Lumberjack
Zap Ice Wizard
Barbarians Valkyrie Ice Wizard Lumberjack
Barbarians Valkyrie Inferno Dragon Lumberjack
Zap Barbarians Valkyrie Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Valkyrie Lumberjack
Zap Barbarians Valkyrie
Barbarians Valkyrie Lumberjack
Barbarians Valkyrie
Barbarians Zap Valkyrie Inferno Dragon Lumberjack
Valkyrie Zap Barbarians Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Barbarians Valkyrie
Zap Valkyrie
Zap Ice Wizard
Zap Ice Wizard
Zap
Lumberjack
Zap Valkyrie
Zap
Zap
Zap
Zap
Zap Valkyrie
Zap Barbarians
Zap Valkyrie Ice Wizard
Inferno Dragon
Zap Ice Wizard
Zap
Zap
Zap Ice Wizard
Zap
Zap
Zap
Zap Barbarians
Zap Ice Wizard
Valkyrie Lumberjack
Zap
Zap
Zap
Zap
Zap

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