My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Inferno Dragon Lumberjack Night Witch Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch Ram Rider Sparky
Giant Snowball
Inferno Dragon Lumberjack Night Witch Ram Rider
Zap
Inferno Dragon Night Witch Ram Rider Sparky
Barbarian Barrel
Ice Wizard Lumberjack Night Witch Sparky
The Log
Lumberjack Ram Rider Sparky
Earthquake
Arrows
Night Witch
Royal Delivery
Ice Wizard Inferno Dragon Lumberjack Night Witch Ram Rider Sparky
Fireball
Ice Wizard Inferno Dragon Lumberjack Night Witch Ram Rider Sparky
Poison
Ice Wizard Night Witch Sparky
Lightning
Ice Wizard Inferno Dragon Lumberjack Night Witch Ram Rider Sparky
Rocket
Inferno Dragon Night Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon Night Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Wizard Inferno Dragon Lumberjack Night Witch Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Ice Wizard Inferno Dragon Lumberjack

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Lumberjack Night Witch Ram Rider Sparky
Ice Wizard
Lumberjack Ram Rider
Inferno Dragon
Mega Knight
Lumberjack
Mirror Ice Wizard Night Witch Ram Rider Sparky Mega Knight
Night Witch
Mirror Lumberjack Mega Knight
Ram Rider
Mirror Ice Wizard Lumberjack Mega Knight
Sparky
Mirror Lumberjack
Mega Knight
Inferno Dragon Lumberjack Night Witch Ram Rider

Defense Synergies 0 13

Mirror
Ice Wizard Inferno Dragon Lumberjack Night Witch Sparky Mega Knight
Ice Wizard
Mirror Inferno Dragon Lumberjack Night Witch Mega Knight
Inferno Dragon
Mirror Ice Wizard Mega Knight
Lumberjack
Mirror Ice Wizard Ram Rider
Night Witch
Mirror Ice Wizard Mega Knight
Ram Rider
Lumberjack
Sparky
Mirror
Mega Knight
Mirror Ice Wizard Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider Sparky
Inferno Dragon Lumberjack Sparky Ice Wizard Night Witch Ram Rider Mega Knight
Lumberjack Ram Rider Sparky Mega Knight Ice Wizard Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Sparky Ice Wizard Ram Rider Mega Knight
Lumberjack Sparky Mega Knight
Ice Wizard Lumberjack Night Witch Mega Knight
Inferno Dragon Ram Rider Ice Wizard Night Witch
Ram Rider Sparky Mega Knight
Inferno Dragon Sparky Ice Wizard Lumberjack Night Witch
Ice Wizard Lumberjack Night Witch Sparky Mega Knight
Ice Wizard Lumberjack Night Witch Ram Rider Mega Knight
Inferno Dragon Ice Wizard Night Witch Ram Rider
Lumberjack Night Witch Sparky Mega Knight Ice Wizard Ram Rider
Sparky Mega Knight Lumberjack Night Witch
Inferno Dragon Sparky Lumberjack Ram Rider Mega Knight
Inferno Dragon Lumberjack Ram Rider Sparky Mega Knight
Sparky Mega Knight Lumberjack Night Witch
Mega Knight Ice Wizard Lumberjack Night Witch Ram Rider
Ice Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight
Sparky Inferno Dragon Lumberjack Ram Rider
Mega Knight Lumberjack Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Sparky
Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Ram Rider Sparky
Lumberjack Mega Knight Night Witch Ram Rider Sparky
Inferno Dragon Lumberjack Night Witch Ram Rider Sparky Mega Knight
Ice Wizard Ram Rider
Sparky Ice Wizard Lumberjack Night Witch Ram Rider
Mega Knight Inferno Dragon Lumberjack Sparky
Mega Knight Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Lumberjack Sparky
Mega Knight
Mega Knight Lumberjack Night Witch Ram Rider Sparky
Sparky Mega Knight
Sparky Inferno Dragon Lumberjack Night Witch
Mega Knight Ice Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Ice Wizard Ram Rider
Sparky
Sparky
Sparky Mega Knight
Ice Wizard Ram Rider
Sparky
Ice Wizard Ram Rider
Ram Rider
Lumberjack Night Witch Sparky
Ram Rider Sparky
Sparky
Sparky
Sparky
Sparky Mega Knight
Sparky
Night Witch Sparky
Sparky Mega Knight
Mega Knight
Night Witch Sparky Mega Knight
Sparky
Ice Wizard Sparky Mega Knight
Inferno Dragon
Ice Wizard Ram Rider Sparky
Ram Rider Sparky Mega Knight
Sparky
Ice Wizard Night Witch Sparky
Night Witch Sparky
Night Witch Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Night Witch
Ice Wizard Ram Rider
Lumberjack Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Sparky Mega Knight

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