My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ice Golem Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Tesla Executioner Magic Archer
The Log
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Executioner Magic Archer
Fireball
Minions Tesla Executioner Magic Archer
Poison
Minions Executioner Magic Archer
Lightning
Tesla Ice Golem Executioner Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Minions Tesla Poison Magic Archer Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Ice Golem Minions Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Ice Golem
Tesla
Ice Golem
Minions Executioner Magic Archer
Mirror
Poison Lightning Magic Archer
Poison
Mirror
Executioner
Ice Golem
Lightning
Mirror
Magic Archer
Ice Golem Mirror

Defense Synergies 3 9

Minions
Ice Golem Tesla
Tesla
Ice Golem Mirror Minions Poison Magic Archer
Ice Golem
Minions Tesla Poison Executioner Magic Archer
Mirror
Tesla Poison Executioner Magic Archer
Poison
Tesla Ice Golem Mirror
Executioner
Ice Golem Mirror
Lightning
Magic Archer
Tesla Ice Golem Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Tesla Ice Golem Executioner Magic Archer
Minions Tesla Executioner
Tesla Minions Executioner Lightning
Tesla Minions
Lightning Poison
Minions Tesla Executioner Magic Archer
Minions Tesla Lightning Poison Executioner Magic Archer
Lightning Tesla Ice Golem Poison Magic Archer
Tesla Minions
Tesla Ice Golem
Minions Poison Executioner Tesla Ice Golem Magic Archer
Minions Tesla Executioner Poison Magic Archer
Tesla Minions Lightning
Executioner Minions Tesla Poison Magic Archer
Tesla
Tesla Lightning
Tesla Minions Poison Executioner
Tesla Minions Executioner Magic Archer
Poison Executioner Minions Tesla Ice Golem Magic Archer
Tesla
Minions Tesla Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem
Poison Tesla Ice Golem Executioner Lightning Magic Archer
Minions Ice Golem Lightning
Lightning Tesla Ice Golem
Tesla Executioner
Poison Executioner Minions Tesla Ice Golem Magic Archer
Minions Tesla Ice Golem Lightning
Tesla
Lightning Minions Ice Golem Poison Magic Archer
Tesla
Minions Tesla
Lightning Poison
Lightning Tesla Ice Golem Executioner
Tesla Executioner Magic Archer
Tesla Minions Ice Golem Poison Executioner Lightning Magic Archer
Minions Poison Executioner Tesla Ice Golem Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Magic Archer Ice Golem
Poison Executioner Magic Archer
Lightning Poison Magic Archer
Lightning Ice Golem Poison
Poison Executioner Magic Archer
Poison Executioner Minions Ice Golem Magic Archer
Poison Executioner Magic Archer
Poison Ice Golem Executioner Lightning Magic Archer
Poison Lightning
Lightning Minions Poison
Poison Lightning Magic Archer
Poison Lightning Executioner Magic Archer
Poison Lightning Ice Golem Executioner Magic Archer
Lightning Minions Poison Magic Archer
Lightning Ice Golem Poison Magic Archer
Lightning Poison Executioner Magic Archer
Lightning Magic Archer Poison Executioner
Lightning Poison
Minions Lightning
Lightning Poison Executioner Magic Archer
Lightning Poison Magic Archer
Lightning Minions Poison Magic Archer
Lightning Poison
Lightning
Lightning Poison
Ice Golem Poison Executioner Magic Archer
Poison Executioner Lightning Magic Archer
Lightning Poison Magic Archer
Poison Lightning Magic Archer
Poison Lightning Ice Golem Executioner Magic Archer
Lightning Minions Poison
Lightning
Poison Lightning Magic Archer
Lightning Poison Magic Archer
Poison Lightning Magic Archer
Lightning Minions Magic Archer
Poison Lightning Executioner Magic Archer
Poison Lightning Executioner Magic Archer
Ice Golem Poison Executioner Lightning Magic Archer
Lightning Poison
Executioner
Minions Poison Lightning Magic Archer
Poison Executioner Lightning Magic Archer
Poison Lightning Executioner Magic Archer

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