My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Three Musketeers Skeleton Army
Zap
Fire Spirit Inferno Tower Three Musketeers Skeleton Army
Barbarian Barrel
Fire Spirit Inferno Tower Three Musketeers Skeleton Army
The Log
Fire Spirit Hog Rider Three Musketeers Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Hog Rider Three Musketeers Skeleton Army
Fireball
Hog Rider Inferno Tower Three Musketeers Skeleton Army
Poison
Inferno Tower Three Musketeers Skeleton Army
Lightning
Inferno Tower Three Musketeers
Rocket
Hog Rider Inferno Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Skeleton Army Hog Rider Inferno Tower Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Three Musketeers
Hog Rider
Fire Spirit Lightning The Log Three Musketeers Mirror
Inferno Tower
Three Musketeers
Fire Spirit Hog Rider Mirror The Log
Mirror
The Log Hog Rider Three Musketeers Skeleton Army Lightning
Skeleton Army
Mirror
Lightning
Hog Rider Mirror
The Log
Hog Rider Mirror Three Musketeers

Defense Synergies 3 7

Fire Spirit
Inferno Tower The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Fire Spirit Mirror
Three Musketeers
The Log
Mirror
Skeleton Army Inferno Tower The Log
Skeleton Army
Inferno Tower Mirror The Log
Lightning
The Log
The Log
Inferno Tower Fire Spirit Three Musketeers Mirror Skeleton Army Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower The Log
Inferno Tower Skeleton Army Three Musketeers The Log
Inferno Tower Three Musketeers Skeleton Army Fire Spirit Lightning
Inferno Tower Three Musketeers Skeleton Army
Lightning Skeleton Army The Log
Skeleton Army The Log Fire Spirit
Inferno Tower Three Musketeers Lightning Fire Spirit
Lightning Inferno Tower The Log
Inferno Tower Three Musketeers Skeleton Army
Skeleton Army Fire Spirit Inferno Tower
Skeleton Army The Log
Inferno Tower Three Musketeers
Inferno Tower Skeleton Army Fire Spirit Three Musketeers Lightning The Log
Fire Spirit Three Musketeers Skeleton Army The Log
Inferno Tower Skeleton Army Three Musketeers
Inferno Tower Skeleton Army Three Musketeers Lightning The Log
Three Musketeers Inferno Tower Skeleton Army
Fire Spirit Three Musketeers Skeleton Army The Log
The Log Fire Spirit
Inferno Tower Three Musketeers
Skeleton Army Fire Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Lightning The Log
Skeleton Army Inferno Tower Lightning The Log
Skeleton Army Lightning Inferno Tower The Log
Inferno Tower Three Musketeers Skeleton Army
Fire Spirit Three Musketeers
Skeleton Army Inferno Tower Lightning
Inferno Tower Skeleton Army
Lightning Inferno Tower Skeleton Army The Log
Inferno Tower Three Musketeers Skeleton Army
Inferno Tower
Skeleton Army Lightning The Log
Skeleton Army Lightning Inferno Tower Three Musketeers
Three Musketeers Skeleton Army
Inferno Tower Skeleton Army Three Musketeers Lightning The Log
Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log
Lightning The Log
Lightning The Log
Fire Spirit The Log
Fire Spirit
Fire Spirit The Log
The Log Fire Spirit Lightning
The Log Lightning
Lightning Fire Spirit Three Musketeers
Lightning The Log
Lightning Fire Spirit
Lightning Fire Spirit Three Musketeers The Log
Lightning
Lightning The Log
Lightning Three Musketeers The Log
Lightning Three Musketeers The Log
Lightning Three Musketeers
Lightning
Lightning Fire Spirit Three Musketeers The Log
Lightning Fire Spirit The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
The Log Fire Spirit
The Log Lightning
Lightning The Log
Lightning The Log
Lightning Fire Spirit
Lightning
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning Fire Spirit Skeleton Army
Lightning Fire Spirit Three Musketeers
The Log
Lightning Three Musketeers
The Log Lightning
Lightning
Three Musketeers
Lightning The Log
Lightning
Lightning The Log

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