My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Furnace Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Skeleton
Giant Snowball
Minions Goblin Gang Furnace
Zap
Minions Goblin Gang Firecracker Furnace
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Furnace Wizard Giant Skeleton
The Log
Goblin Gang Firecracker Furnace Giant Skeleton
Earthquake
Goblin Gang Firecracker Furnace
Arrows
Minions Goblin Gang Firecracker Furnace
Royal Delivery
Minions Goblin Gang Firecracker Valkyrie Wizard Giant Skeleton
Fireball
Minions Goblin Gang Firecracker Furnace Wizard
Poison
Minions Goblin Gang Firecracker Furnace Wizard
Lightning
Valkyrie Furnace Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Goblin Gang Firecracker Valkyrie Furnace Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Goblin Gang Firecracker

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Valkyrie Giant Skeleton
Goblin Gang
Firecracker Valkyrie Mirror Giant Skeleton
Firecracker
Minions Goblin Gang Valkyrie Mirror Giant Skeleton
Valkyrie
Minions Goblin Gang Firecracker Furnace Wizard Giant Skeleton
Furnace
Valkyrie Mirror Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Mirror
Goblin Gang Firecracker Furnace Giant Skeleton
Giant Skeleton
Minions Goblin Gang Firecracker Valkyrie Furnace Wizard Mirror

Defense Synergies 3 13

Minions
Valkyrie Firecracker Giant Skeleton
Goblin Gang
Firecracker Valkyrie Furnace Mirror Giant Skeleton
Firecracker
Valkyrie Minions Goblin Gang Mirror Giant Skeleton
Valkyrie
Minions Firecracker Goblin Gang Furnace Wizard Mirror
Furnace
Mirror Goblin Gang Valkyrie
Wizard
Valkyrie Giant Skeleton
Mirror
Furnace Goblin Gang Firecracker Valkyrie
Giant Skeleton
Minions Goblin Gang Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie Wizard
Minions Goblin Gang Firecracker Valkyrie Furnace
Goblin Gang Furnace Minions Valkyrie Giant Skeleton
Minions Goblin Gang Firecracker Valkyrie Furnace
Firecracker Valkyrie Giant Skeleton
Goblin Gang Minions Firecracker Valkyrie Furnace
Minions Furnace Goblin Gang Firecracker Wizard
Valkyrie Giant Skeleton
Minions Goblin Gang Furnace
Goblin Gang Firecracker Valkyrie Giant Skeleton
Minions Goblin Gang Valkyrie Firecracker Furnace Wizard Giant Skeleton
Minions Goblin Gang Firecracker Furnace Wizard
Furnace Minions Goblin Gang Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Minions Goblin Gang Firecracker Furnace
Goblin Gang Furnace
Goblin Gang Furnace
Wizard Minions Goblin Gang Firecracker Valkyrie Furnace
Minions Goblin Gang Firecracker Valkyrie Furnace Wizard
Valkyrie Furnace Wizard Minions Firecracker Giant Skeleton
Goblin Gang Valkyrie Wizard Minions Firecracker Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Furnace Giant Skeleton
Goblin Gang Firecracker Valkyrie Wizard
Goblin Gang Giant Skeleton Minions Valkyrie Furnace
Goblin Gang Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Valkyrie
Firecracker Furnace Wizard Minions Goblin Gang
Goblin Gang Minions Valkyrie Furnace Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Minions Firecracker Valkyrie
Goblin Gang
Minions Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Valkyrie Wizard
Wizard Firecracker Valkyrie Furnace
Goblin Gang Minions Firecracker Valkyrie Furnace Giant Skeleton
Minions Valkyrie Firecracker Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Valkyrie Giant Skeleton
Wizard Firecracker Valkyrie Furnace
Firecracker Wizard Minions Furnace
Firecracker Furnace Wizard
Firecracker Wizard
Firecracker Wizard
Minions Goblin Gang
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Minions Firecracker
Firecracker Furnace
Firecracker Furnace Wizard
Firecracker Furnace Wizard
Minions
Firecracker Wizard
Firecracker Valkyrie Wizard
Minions Giant Skeleton
Wizard
Firecracker Valkyrie Furnace Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Furnace Wizard
Minions Firecracker Wizard
Wizard
Firecracker
Giant Skeleton
Firecracker Wizard
Minions Goblin Gang
Firecracker Wizard
Goblin Gang Firecracker Valkyrie Wizard
Firecracker Wizard
Giant Skeleton
Firecracker
Minions Goblin Gang Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton

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