My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Furnace Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Furnace P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang Furnace Princess
Zap
Fire Spirit Goblin Gang Furnace Princess
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Furnace Princess
The Log
Fire Spirit Ice Spirit Goblin Gang Furnace Princess
Earthquake
Goblin Gang Furnace
Arrows
Fire Spirit Ice Spirit Goblin Gang Furnace Princess
Royal Delivery
Fire Spirit Ice Spirit Goblin Gang P.E.K.K.A Princess
Fireball
Goblin Gang Furnace Princess
Poison
Goblin Gang Furnace Princess
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Furnace Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit Goblin Gang Princess Furnace Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Ice Spirit Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Furnace
Ice Spirit
P.E.K.K.A Furnace Princess
Goblin Gang
Mirror P.E.K.K.A Princess
Furnace
Fire Spirit Ice Spirit Mirror P.E.K.K.A Princess
Mirror
Goblin Gang Furnace Lightning Princess
Lightning
Mirror
P.E.K.K.A
Fire Spirit Ice Spirit Goblin Gang Furnace Princess
Princess
Ice Spirit Goblin Gang Furnace Mirror P.E.K.K.A

Defense Synergies 2 11

Fire Spirit
Ice Spirit P.E.K.K.A
Ice Spirit
Goblin Gang Fire Spirit Furnace P.E.K.K.A Princess
Goblin Gang
Ice Spirit Furnace Mirror P.E.K.K.A Princess
Furnace
Mirror Ice Spirit Goblin Gang
Mirror
Furnace Goblin Gang Princess
Lightning
P.E.K.K.A
Fire Spirit Ice Spirit Goblin Gang Princess
Princess
Ice Spirit Goblin Gang Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
P.E.K.K.A Ice Spirit Goblin Gang Furnace
Goblin Gang Furnace P.E.K.K.A Fire Spirit Lightning
P.E.K.K.A Goblin Gang Furnace
Lightning P.E.K.K.A Princess
Goblin Gang Fire Spirit Furnace
Furnace Lightning Fire Spirit Ice Spirit Goblin Gang Princess
Lightning P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace Princess
Goblin Gang Fire Spirit Ice Spirit
Goblin Gang Furnace Princess
Goblin Gang Furnace Princess
Furnace P.E.K.K.A Fire Spirit Ice Spirit Goblin Gang Lightning
Fire Spirit Ice Spirit Goblin Gang Furnace P.E.K.K.A Princess
P.E.K.K.A Goblin Gang Furnace
Ice Spirit Goblin Gang Furnace Lightning P.E.K.K.A
Goblin Gang Furnace P.E.K.K.A
Fire Spirit Ice Spirit Goblin Gang Furnace
Furnace Fire Spirit Ice Spirit Princess
P.E.K.K.A
Goblin Gang Fire Spirit Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace P.E.K.K.A
Goblin Gang Lightning
Goblin Gang P.E.K.K.A Ice Spirit Furnace Lightning
Goblin Gang Lightning P.E.K.K.A
P.E.K.K.A Goblin Gang
Fire Spirit Furnace Ice Spirit Goblin Gang Princess
Goblin Gang P.E.K.K.A Furnace Lightning
P.E.K.K.A
Lightning P.E.K.K.A Ice Spirit
P.E.K.K.A Goblin Gang
P.E.K.K.A
Lightning P.E.K.K.A
Lightning P.E.K.K.A Goblin Gang
Furnace Princess
Goblin Gang Ice Spirit Furnace Lightning P.E.K.K.A
P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess
Princess
Lightning
Lightning
Fire Spirit Furnace
Fire Spirit Ice Spirit Furnace Princess
Fire Spirit Furnace Princess
Fire Spirit Ice Spirit Lightning Princess
Lightning
Lightning Fire Spirit Goblin Gang
Lightning Princess
Lightning Fire Spirit Princess
Lightning Fire Spirit Princess
Lightning Princess
Lightning Princess Furnace
Lightning Furnace Princess
Lightning Furnace Princess
Lightning
Lightning
Lightning Fire Spirit Princess
Lightning Fire Spirit Princess
Lightning
Lightning Princess
Lightning
Lightning
Fire Spirit Ice Spirit Furnace Princess
Lightning Princess
Lightning Princess
Lightning
Lightning Fire Spirit Furnace Princess
Lightning Ice Spirit
Lightning
Lightning
Lightning Ice Spirit Princess
P.E.K.K.A
Lightning Princess
Lightning Fire Spirit Ice Spirit Goblin Gang Princess
Lightning Fire Spirit Princess
Lightning Goblin Gang Princess
Lightning Princess
Lightning
P.E.K.K.A
Ice Spirit Goblin Gang Lightning Princess
Lightning Princess
Lightning Princess

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