My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Ram Rider
Giant Snowball
Fire Spirit Bats Balloon Lumberjack Ram Rider
Zap
Fire Spirit Bats Balloon Ram Rider
Barbarian Barrel
Fire Spirit Lumberjack
The Log
Fire Spirit Lumberjack Ram Rider
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Balloon Lumberjack Ram Rider
Fireball
Balloon Lumberjack Ram Rider
Poison
Bats Balloon
Lightning
Balloon Lumberjack Ram Rider
Rocket
Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bats Zap Freeze Lumberjack Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Bats Zap

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Lumberjack Ram Rider
Bats
Balloon Zap Lumberjack Ram Rider
Zap
Mirror Balloon Ram Rider Fire Spirit Bats Freeze Lumberjack
Mirror
Zap Freeze Balloon Lumberjack Ram Rider
Freeze
Balloon Zap Mirror
Balloon
Bats Zap Freeze Lumberjack Fire Spirit Mirror
Lumberjack
Balloon Fire Spirit Bats Zap Mirror Ram Rider
Ram Rider
Zap Fire Spirit Bats Mirror Lumberjack

Defense Synergies 1 9

Fire Spirit
Zap
Bats
Zap Freeze Lumberjack
Zap
Mirror Fire Spirit Bats Lumberjack Ram Rider
Mirror
Zap Lumberjack
Freeze
Bats Lumberjack
Balloon
Lumberjack
Bats Zap Mirror Freeze Ram Rider
Ram Rider
Zap Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
Lumberjack Bats Zap Ram Rider
Lumberjack Ram Rider Fire Spirit Bats Freeze
Lumberjack Bats Ram Rider
Lumberjack
Freeze Fire Spirit Bats Zap Lumberjack
Bats Ram Rider Fire Spirit Zap Freeze
Zap Ram Rider
Lumberjack
Fire Spirit Lumberjack
Bats Zap Freeze Lumberjack Ram Rider
Bats Zap Ram Rider
Lumberjack Fire Spirit Bats Zap Freeze Ram Rider
Fire Spirit Bats Zap Freeze Lumberjack
Lumberjack Ram Rider
Zap Freeze Lumberjack Ram Rider
Bats Lumberjack
Fire Spirit Bats Zap Lumberjack Ram Rider
Zap Freeze Fire Spirit Bats Lumberjack Ram Rider
Lumberjack Ram Rider
Fire Spirit Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Lumberjack
Lumberjack Bats Zap Ram Rider
Lumberjack Bats Zap Ram Rider
Lumberjack Ram Rider
Fire Spirit Bats Zap Freeze Ram Rider
Bats Lumberjack Ram Rider
Lumberjack
Zap Freeze Bats
Bats Lumberjack
Zap
Lumberjack Ram Rider
Bats Zap Freeze Lumberjack
Bats Zap Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Ram Rider
Freeze
Fire Spirit Zap
Fire Spirit Bats Zap Freeze Ram Rider
Fire Spirit
Fire Spirit Zap Freeze Ram Rider
Zap Ram Rider
Fire Spirit Bats Lumberjack
Zap Ram Rider
Fire Spirit Zap
Fire Spirit
Freeze
Zap
Zap
Freeze
Bats
Fire Spirit Zap
Fire Spirit Zap
Zap
Zap Freeze Fire Spirit
Zap Ram Rider
Zap Ram Rider
Zap
Fire Spirit Bats Zap
Zap Bats Freeze
Zap
Zap Freeze
Zap Fire Spirit Bats Freeze
Fire Spirit Zap Ram Rider
Freeze
Lumberjack
Zap
Zap
Zap Bats Freeze
Bats Zap
Zap Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: