My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians Flying Machine Furnace
Zap
Archers Mortar Flying Machine Furnace
Barbarian Barrel
Archers Mortar Barbarians Furnace
The Log
Archers Barbarians Furnace
Earthquake
Archers Mortar Barbarians Furnace
Arrows
Archers Flying Machine Furnace
Royal Delivery
Archers Barbarians Flying Machine
Fireball
Archers Mortar Barbarians Flying Machine Furnace
Poison
Archers Mortar Barbarians Flying Machine Furnace
Lightning
Mortar Furnace
Rocket
Mortar Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Furnace

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Mortar Fireball Flying Machine Furnace Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Archers Mortar Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar
Mortar
Archers Fireball Flying Machine
Barbarians
Fireball
Mirror Mortar
Flying Machine
Mortar Furnace Mirror
Furnace
Flying Machine Mirror
Mirror
Fireball Flying Machine Furnace Lightning
Lightning
Mirror

Defense Synergies 2 8

Archers
Mortar Furnace
Mortar
Archers Fireball Flying Machine Mirror
Barbarians
Furnace
Fireball
Mirror Mortar
Flying Machine
Mortar Furnace Mirror
Furnace
Mirror Archers Barbarians Flying Machine
Mirror
Fireball Furnace Mortar Flying Machine
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Fireball Flying Machine
Barbarians Mortar Flying Machine Furnace
Mortar Barbarians Furnace Archers Lightning
Barbarians Mortar Furnace
Lightning Barbarians Fireball
Fireball Archers Flying Machine Furnace
Furnace Lightning Archers Mortar Fireball Flying Machine
Lightning Barbarians Fireball Flying Machine
Barbarians Mortar Furnace
Archers Barbarians
Archers Barbarians Fireball Flying Machine Furnace
Archers Fireball Flying Machine Furnace
Mortar Barbarians Furnace Fireball Flying Machine Lightning
Fireball Mortar Barbarians Furnace
Barbarians Mortar Furnace
Barbarians Mortar Fireball Furnace Lightning
Barbarians Mortar Fireball Furnace
Mortar Fireball Archers Barbarians Flying Machine Furnace
Mortar Furnace Archers Barbarians Fireball Flying Machine
Barbarians Mortar
Archers Barbarians Fireball Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Furnace
Fireball Archers Mortar Flying Machine Lightning
Barbarians Furnace Lightning
Lightning Barbarians Fireball
Barbarians
Fireball Furnace Archers Flying Machine
Archers Barbarians Fireball Flying Machine Furnace Lightning
Barbarians
Lightning Mortar Barbarians Fireball Flying Machine
Barbarians
Barbarians Flying Machine
Lightning Barbarians Fireball
Barbarians Lightning Fireball
Archers Barbarians Fireball Flying Machine Furnace
Barbarians Archers Mortar Fireball Flying Machine Furnace Lightning
Archers Barbarians Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Mortar Flying Machine
Mortar Fireball Flying Machine
Lightning Fireball Flying Machine
Lightning Barbarians Fireball Flying Machine
Fireball Mortar Furnace
Fireball Flying Machine Furnace
Archers Mortar Flying Machine Furnace
Fireball Flying Machine Lightning
Fireball Mortar Flying Machine Lightning
Lightning Fireball
Lightning Mortar Fireball Flying Machine
Fireball Lightning Archers Flying Machine
Flying Machine Lightning Mortar Fireball
Lightning Mortar Fireball Flying Machine
Lightning Mortar Fireball Flying Machine Furnace
Lightning Mortar Fireball Flying Machine Furnace
Lightning Mortar Fireball Flying Machine Furnace
Lightning Mortar Fireball
Lightning
Lightning Archers Mortar Fireball Flying Machine
Lightning Mortar Fireball Flying Machine
Lightning Fireball
Lightning Fireball
Lightning
Lightning Mortar Barbarians Fireball Flying Machine
Mortar Fireball Furnace
Mortar Fireball Flying Machine Lightning
Fireball Lightning Mortar Flying Machine
Fireball Lightning Mortar
Lightning Archers Fireball Flying Machine Furnace
Lightning Fireball Flying Machine
Lightning Fireball
Lightning Mortar Fireball
Lightning Fireball
Fireball Lightning
Lightning Archers Barbarians Fireball Flying Machine
Fireball Lightning Archers Flying Machine
Fireball
Fireball Lightning Flying Machine
Mortar Fireball Flying Machine Lightning
Lightning Fireball
Flying Machine
Fireball Flying Machine Lightning
Fireball Flying Machine Lightning
Lightning Mortar Fireball Flying Machine

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