My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Night Witch
Giant Snowball
Goblin Gang Goblin Barrel Lumberjack Night Witch
Zap
Goblin Gang Goblin Barrel Night Witch
Barbarian Barrel
Goblin Gang Goblin Barrel Lumberjack Night Witch
The Log
Goblin Gang Goblin Barrel Lumberjack
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Night Witch
Royal Delivery
Goblin Gang Goblin Barrel Lumberjack Night Witch
Fireball
Goblin Gang Goblin Barrel Lumberjack Night Witch
Poison
Goblin Gang Night Witch
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Goblin Barrel Fireball Freeze Lumberjack Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Gang Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Freeze Lumberjack Night Witch
Goblin Gang
Goblin Barrel Mirror
Fireball
Zap Mirror Freeze
Mirror
Zap Fireball Goblin Barrel Goblin Gang Freeze Lumberjack Night Witch
Goblin Barrel
Goblin Gang Mirror Lumberjack
Freeze
Zap Fireball Mirror
Lumberjack
Zap Mirror Goblin Barrel Night Witch
Night Witch
Zap Mirror Lumberjack

Defense Synergies 3 10

Zap
Fireball Mirror Goblin Gang Lumberjack Night Witch
Goblin Gang
Zap Mirror Lumberjack
Fireball
Zap Mirror Freeze Lumberjack
Mirror
Zap Fireball Goblin Gang Lumberjack Night Witch
Goblin Barrel
Freeze
Fireball Lumberjack
Lumberjack
Zap Goblin Gang Fireball Mirror Freeze
Night Witch
Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Lumberjack Zap Goblin Gang Night Witch
Goblin Gang Lumberjack Freeze Night Witch
Lumberjack Night Witch Goblin Gang
Fireball Lumberjack
Goblin Gang Fireball Freeze Zap Lumberjack Night Witch
Zap Goblin Gang Fireball Freeze Night Witch
Zap Fireball
Goblin Gang Lumberjack Night Witch
Goblin Gang Lumberjack Night Witch
Goblin Gang Zap Fireball Freeze Lumberjack Night Witch
Zap Goblin Gang Fireball Night Witch
Lumberjack Night Witch Zap Goblin Gang Fireball Freeze
Fireball Zap Goblin Gang Freeze Lumberjack Night Witch
Goblin Gang Lumberjack
Zap Goblin Gang Fireball Freeze Lumberjack
Goblin Gang Fireball Lumberjack Night Witch
Fireball Zap Goblin Gang Lumberjack Night Witch
Zap Freeze Fireball Lumberjack
Lumberjack
Goblin Gang Fireball Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball
Fireball Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack Zap
Goblin Gang Lumberjack Zap Fireball Night Witch
Goblin Gang Lumberjack Night Witch
Fireball Zap Goblin Gang Freeze
Goblin Gang Fireball Lumberjack Night Witch
Lumberjack
Zap Freeze Fireball
Goblin Gang
Lumberjack
Zap Fireball
Goblin Gang Fireball Lumberjack Night Witch
Fireball
Goblin Gang Zap Fireball Freeze Lumberjack Night Witch
Zap Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Zap
Fireball Zap Freeze
Fireball Zap Freeze
Fireball Zap
Goblin Gang Fireball Lumberjack Night Witch
Zap Fireball
Fireball Zap
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Night Witch
Zap Fireball
Zap Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Freeze Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball Night Witch
Zap Fireball Freeze
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Freeze
Fireball
Zap Goblin Gang Fireball Freeze Night Witch
Fireball Zap
Freeze
Fireball
Fireball Goblin Gang Lumberjack
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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