My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Fire Spirit Three Musketeers
Zap
Fire Spirit Three Musketeers
Barbarian Barrel
Fire Spirit Valkyrie Wizard Three Musketeers
The Log
Fire Spirit Mini P.E.K.K.A Three Musketeers
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Wizard Three Musketeers
Fireball
Wizard Three Musketeers
Poison
Wizard Three Musketeers
Lightning
Mini P.E.K.K.A Valkyrie Wizard Three Musketeers
Rocket
Valkyrie Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Rage Tornado Mini P.E.K.K.A Valkyrie Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Rage Tornado

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A
Fire Spirit Valkyrie Wizard Mirror Rage Tornado
Valkyrie
Fire Spirit Mini P.E.K.K.A Wizard Three Musketeers Tornado
Wizard
Tornado Mini P.E.K.K.A Valkyrie Rage
Three Musketeers
Fire Spirit Valkyrie Mirror Rage Tornado
Mirror
Mini P.E.K.K.A Three Musketeers Tornado
Rage
Mini P.E.K.K.A Wizard Three Musketeers
Tornado
Wizard Mini P.E.K.K.A Valkyrie Three Musketeers Mirror

Defense Synergies 2 11

Fire Spirit
Mini P.E.K.K.A Valkyrie Tornado
Mini P.E.K.K.A
Fire Spirit Valkyrie Wizard Mirror Tornado
Valkyrie
Fire Spirit Mini P.E.K.K.A Wizard Mirror Tornado
Wizard
Tornado Mini P.E.K.K.A Valkyrie
Three Musketeers
Tornado
Mirror
Tornado Mini P.E.K.K.A Valkyrie
Rage
Tornado
Wizard Mirror Fire Spirit Mini P.E.K.K.A Valkyrie Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Three Musketeers
Mini P.E.K.K.A Three Musketeers Tornado Fire Spirit Valkyrie
Mini P.E.K.K.A Three Musketeers Valkyrie
Mini P.E.K.K.A Valkyrie Tornado
Tornado Fire Spirit Valkyrie
Three Musketeers Tornado Fire Spirit Wizard
Valkyrie
Mini P.E.K.K.A Three Musketeers Tornado
Tornado Fire Spirit Mini P.E.K.K.A Valkyrie
Valkyrie Wizard Tornado
Three Musketeers Wizard Tornado
Mini P.E.K.K.A Fire Spirit Valkyrie Wizard Three Musketeers
Fire Spirit Valkyrie Wizard Three Musketeers Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Three Musketeers
Tornado Mini P.E.K.K.A Three Musketeers
Wizard Three Musketeers Mini P.E.K.K.A Valkyrie Tornado
Fire Spirit Valkyrie Wizard Three Musketeers Tornado
Valkyrie Wizard Tornado Fire Spirit
Mini P.E.K.K.A Three Musketeers Tornado
Valkyrie Wizard Fire Spirit Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Tornado
Mini P.E.K.K.A Valkyrie Three Musketeers
Fire Spirit Wizard Three Musketeers Tornado
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Tornado
Three Musketeers
Mini P.E.K.K.A Valkyrie
Valkyrie Tornado
Mini P.E.K.K.A Valkyrie Wizard Three Musketeers
Wizard Valkyrie Three Musketeers
Mini P.E.K.K.A Valkyrie Three Musketeers Tornado
Valkyrie Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado
Valkyrie
Wizard Fire Spirit Valkyrie
Wizard Fire Spirit Tornado
Fire Spirit Wizard Tornado
Fire Spirit Wizard Tornado
Wizard Tornado
Fire Spirit Mini P.E.K.K.A Three Musketeers Tornado
Valkyrie Wizard Tornado
Fire Spirit Wizard Tornado
Fire Spirit Three Musketeers
Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers Tornado
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard Three Musketeers
Fire Spirit Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Tornado Fire Spirit Valkyrie Wizard
Wizard Tornado
Wizard Tornado
Tornado
Fire Spirit Wizard Tornado
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Fire Spirit
Fire Spirit Wizard Three Musketeers Tornado
Mini P.E.K.K.A Valkyrie Wizard Three Musketeers
Wizard
Tornado
Three Musketeers
Tornado
Tornado
Tornado

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