My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince
Giant Snowball
Archers Lumberjack
Zap
Archers Dark Prince
Barbarian Barrel
Archers Wizard Dark Prince Lumberjack
The Log
Archers Dark Prince Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Wizard Dark Prince Lumberjack
Fireball
Archers Wizard Lumberjack
Poison
Archers Wizard
Lightning
Wizard Dark Prince Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Dark Prince Poison Lumberjack Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Archers Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Dark Prince Lumberjack
Wizard
Dark Prince Lumberjack
Rocket
Mirror
Mirror
The Log Rocket Poison Lumberjack
Dark Prince
Archers Wizard Poison Lumberjack
Poison
Mirror Dark Prince The Log
The Log
Mirror Poison Lumberjack
Lumberjack
Archers Wizard Mirror Dark Prince The Log

Defense Synergies 0 14

Archers
Dark Prince The Log Lumberjack
Wizard
Dark Prince The Log Lumberjack
Rocket
The Log
Mirror
Poison The Log Lumberjack
Dark Prince
Archers Wizard Poison The Log
Poison
Mirror Dark Prince The Log
The Log
Archers Wizard Rocket Mirror Dark Prince Poison Lumberjack
Lumberjack
Archers Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log
Lumberjack Dark Prince The Log
Rocket Lumberjack Archers Dark Prince
Lumberjack Dark Prince
Rocket Dark Prince Poison The Log Lumberjack
The Log Archers Dark Prince Lumberjack
Rocket Archers Wizard Poison
Rocket Poison The Log
Lumberjack
Archers Dark Prince Lumberjack
Archers Poison Wizard Dark Prince The Log Lumberjack
Archers Wizard Poison
Lumberjack Wizard Rocket Dark Prince The Log
Wizard Rocket Dark Prince Poison The Log Lumberjack
Lumberjack
Rocket The Log Lumberjack
Wizard Dark Prince Poison Lumberjack
Archers Wizard Dark Prince The Log Lumberjack
Wizard Poison The Log Archers Dark Prince Lumberjack
Lumberjack
Wizard Dark Prince Archers Poison The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Dark Prince
Poison Archers Wizard Rocket The Log Lumberjack
Lumberjack Rocket Dark Prince The Log
Rocket Dark Prince Lumberjack The Log
Dark Prince Lumberjack
Wizard Rocket Poison Archers
Rocket Dark Prince Archers Lumberjack
Dark Prince Lumberjack
Rocket Dark Prince Poison The Log
Dark Prince Lumberjack
Rocket Dark Prince Poison The Log
Rocket Dark Prince Wizard Lumberjack
Wizard Archers
Archers Rocket Dark Prince Poison The Log Lumberjack
Poison Archers Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket The Log
Poison The Log
Rocket Poison The Log
Rocket Dark Prince Poison The Log
Wizard Rocket Poison Dark Prince The Log
Wizard Poison Rocket
Archers Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard
Rocket Poison Lumberjack
Rocket Poison Wizard Dark Prince The Log
Poison Archers Wizard Rocket
Rocket Poison The Log
Rocket Poison
Poison The Log
Rocket Wizard Poison The Log
Wizard Rocket Poison The Log
Rocket Poison
Rocket
Rocket Archers Wizard Dark Prince Poison The Log
Rocket Wizard Poison The Log
Rocket Poison The Log
Rocket Wizard Poison
Rocket The Log
Rocket Poison The Log
Poison The Log Wizard Dark Prince
Poison The Log Wizard
Wizard Poison The Log
Rocket Poison The Log
Poison Archers Wizard
Rocket Wizard Poison
Poison Wizard Rocket The Log
Rocket Poison
Rocket Wizard Poison The Log
Archers Rocket Dark Prince
Rocket Poison Archers Wizard
The Log
Poison Wizard Rocket Dark Prince Lumberjack
The Log Wizard Poison
Rocket Poison
Dark Prince
Rocket Poison The Log
Rocket Poison
Poison Rocket Dark Prince The Log

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