My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Clone Miner
Giant Snowball
Fire Spirit Goblin Gang Goblin Barrel Skeleton Army Clone Miner
Zap
Fire Spirit Goblin Gang Goblin Barrel Skeleton Army Clone
Barbarian Barrel
Fire Spirit Goblin Gang Goblin Barrel Skeleton Army Clone
The Log
Fire Spirit Goblin Gang Goblin Barrel Skeleton Army Clone
Earthquake
Goblin Gang Goblin Barrel Skeleton Army Clone
Arrows
Fire Spirit Goblin Gang Goblin Barrel Skeleton Army Clone
Royal Delivery
Fire Spirit Goblin Gang Goblin Barrel Skeleton Army Clone Miner
Fireball
Goblin Gang Goblin Barrel Skeleton Army Clone
Poison
Goblin Gang Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Skeleton Army Clone Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblin Gang Goblin Barrel Skeleton Army Clone Miner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Goblin Gang Goblin Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Goblin Barrel
Goblin Gang
Goblin Barrel Miner Mirror Clone
Rocket
Mirror Miner
Mirror
Goblin Barrel Miner Goblin Gang Rocket Skeleton Army
Goblin Barrel
Goblin Gang Mirror Fire Spirit Skeleton Army Clone Miner
Skeleton Army
Clone Mirror Goblin Barrel
Clone
Skeleton Army Goblin Gang Goblin Barrel
Miner
Fire Spirit Goblin Gang Mirror Rocket Goblin Barrel

Defense Synergies 1 3

Fire Spirit
Goblin Gang
Mirror Skeleton Army Miner
Rocket
Mirror
Skeleton Army Goblin Gang
Goblin Barrel
Skeleton Army
Mirror Goblin Gang
Clone
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Skeleton Army Goblin Gang
Goblin Gang Rocket Skeleton Army Fire Spirit
Skeleton Army Goblin Gang
Rocket Skeleton Army
Goblin Gang Skeleton Army Fire Spirit
Rocket Fire Spirit Goblin Gang
Rocket
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Miner
Goblin Gang Skeleton Army
Goblin Gang
Skeleton Army Fire Spirit Goblin Gang Rocket
Fire Spirit Rocket Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Rocket Skeleton Army Goblin Gang
Goblin Gang Skeleton Army
Fire Spirit Goblin Gang Skeleton Army
Fire Spirit
Goblin Gang Skeleton Army Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Goblin Gang Rocket Miner
Goblin Gang Skeleton Army Rocket
Goblin Gang Rocket Skeleton Army
Goblin Gang Skeleton Army
Fire Spirit Rocket Goblin Gang
Goblin Gang Rocket Skeleton Army
Skeleton Army
Rocket Skeleton Army
Goblin Gang Skeleton Army
Rocket Skeleton Army
Rocket Skeleton Army Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Rocket

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Miner
Rocket Miner
Rocket
Rocket Fire Spirit
Fire Spirit Rocket
Fire Spirit
Fire Spirit
Miner
Rocket Fire Spirit Goblin Gang
Rocket Miner
Fire Spirit Rocket
Rocket Fire Spirit Miner
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Fire Spirit
Rocket Fire Spirit Miner
Rocket
Rocket
Rocket
Rocket
Fire Spirit
Miner
Miner
Rocket Miner
Fire Spirit
Rocket
Rocket Miner
Rocket
Rocket
Fire Spirit Goblin Gang Rocket Skeleton Army
Rocket Fire Spirit
Miner Goblin Gang Rocket
Rocket
Goblin Gang Rocket
Rocket
Rocket Miner

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