My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Recruits Barbarian Hut Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Recruits Ram Rider
Giant Snowball
Fire Spirit Bomber Bats Royal Recruits Ram Rider
Zap
Fire Spirit Bomber Bats Ram Rider
Barbarian Barrel
Fire Spirit Bomber Royal Recruits Barbarian Hut
The Log
Fire Spirit Bomber Royal Recruits Barbarian Hut Ram Rider
Earthquake
Bomber Barbarian Hut
Arrows
Fire Spirit Bomber Bats Royal Recruits
Royal Delivery
Fire Spirit Bomber Bats Royal Recruits Ram Rider
Fireball
Bomber Barbarian Hut Ram Rider
Poison
Bomber Bats Royal Recruits Barbarian Hut
Lightning
Barbarian Hut Ram Rider
Rocket
Barbarian Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Royal Recruits Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bomber Bats Poison Ram Rider Barbarian Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Bomber Bats

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Barbarian Hut Ram Rider
Bomber
Bats Royal Recruits Barbarian Hut Ram Rider
Bats
Barbarian Hut Bomber Royal Recruits Ram Rider
Royal Recruits
Fire Spirit Bomber Bats Ram Rider
Barbarian Hut
Bats Fire Spirit Bomber Mirror Ram Rider
Mirror
Barbarian Hut Poison Ram Rider
Poison
Mirror Ram Rider
Ram Rider
Fire Spirit Bomber Bats Royal Recruits Barbarian Hut Mirror Poison

Defense Synergies 1 6

Fire Spirit
Royal Recruits
Bomber
Bats Royal Recruits Barbarian Hut
Bats
Barbarian Hut Bomber Royal Recruits
Royal Recruits
Fire Spirit Bomber Bats
Barbarian Hut
Bats Bomber
Mirror
Poison
Poison
Mirror
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Royal Recruits Ram Rider
Barbarian Hut Bomber Bats Royal Recruits Ram Rider
Barbarian Hut Ram Rider Fire Spirit Bomber Bats Royal Recruits
Royal Recruits Barbarian Hut Bomber Bats Ram Rider
Bomber Royal Recruits Poison
Fire Spirit Bomber Bats
Bats Ram Rider Fire Spirit Barbarian Hut Poison
Barbarian Hut Royal Recruits Poison Ram Rider
Barbarian Hut Royal Recruits
Fire Spirit Bomber Royal Recruits
Bats Poison Bomber Royal Recruits Ram Rider
Bats Barbarian Hut Poison Ram Rider
Royal Recruits Barbarian Hut Fire Spirit Bomber Bats Ram Rider
Fire Spirit Bomber Barbarian Hut Bats Royal Recruits Poison
Royal Recruits Barbarian Hut Ram Rider
Barbarian Hut Royal Recruits Ram Rider
Barbarian Hut Bomber Bats Royal Recruits Poison
Fire Spirit Bomber Bats Royal Recruits Barbarian Hut Ram Rider
Poison Fire Spirit Bomber Bats Royal Recruits Barbarian Hut Ram Rider
Barbarian Hut Royal Recruits Ram Rider
Bomber Royal Recruits Fire Spirit Bats Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut
Poison Bomber
Royal Recruits Bats Barbarian Hut Ram Rider
Royal Recruits Bats Barbarian Hut Ram Rider
Royal Recruits Barbarian Hut Ram Rider
Fire Spirit Poison Bats Ram Rider
Royal Recruits Bats Barbarian Hut Ram Rider
Royal Recruits Barbarian Hut
Royal Recruits Bats Barbarian Hut Poison
Royal Recruits Barbarian Hut
Bats Royal Recruits
Royal Recruits Poison
Royal Recruits Barbarian Hut Ram Rider
Royal Recruits Bomber Barbarian Hut
Royal Recruits Bomber Bats Barbarian Hut Poison
Bats Poison Bomber Royal Recruits Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Barbarian Hut
Poison Ram Rider
Barbarian Hut Poison
Royal Recruits Barbarian Hut Poison
Bomber Poison Fire Spirit
Poison Fire Spirit Bats Ram Rider
Fire Spirit Bomber Poison
Poison Fire Spirit Barbarian Hut Ram Rider
Poison Ram Rider
Fire Spirit Bats Poison
Poison Royal Recruits Ram Rider
Poison Fire Spirit
Poison Fire Spirit Barbarian Hut
Poison
Barbarian Hut Poison
Bomber Barbarian Hut Poison
Royal Recruits Barbarian Hut Poison
Poison
Bomber Bats
Fire Spirit Bomber Poison
Fire Spirit Bomber Poison
Poison
Poison
Royal Recruits Barbarian Hut Poison
Poison Fire Spirit Bomber
Poison Ram Rider
Poison Ram Rider
Poison
Poison Fire Spirit Bats
Bats Poison
Poison Bomber
Poison
Poison
Fire Spirit Bats Royal Recruits Barbarian Hut
Poison Fire Spirit Ram Rider
Poison
Bomber Poison
Poison
Royal Recruits
Bats Royal Recruits Poison
Bats Poison
Poison Royal Recruits

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