My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Giant
Giant Snowball
Bomber Goblin Gang Hog Rider Baby Dragon
Zap
Bomber Goblin Gang Inferno Tower
Barbarian Barrel
Bomber Goblin Gang Inferno Tower
The Log
Bomber Goblin Gang Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider Inferno Tower
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Hog Rider Baby Dragon
Fireball
Bomber Goblin Gang Hog Rider Inferno Tower Baby Dragon
Poison
Bomber Goblin Gang Inferno Tower
Lightning
Inferno Tower Baby Dragon
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Goblin Gang Fireball Hog Rider Baby Dragon Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bomber Goblin Gang Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Hog Rider Baby Dragon
Goblin Gang
Hog Rider Giant Mirror Baby Dragon
Fireball
Hog Rider Mirror Giant Baby Dragon
Hog Rider
Goblin Gang Fireball Bomber Giant Mirror Baby Dragon
Giant
Bomber Goblin Gang Fireball Hog Rider Baby Dragon
Inferno Tower
Mirror
Fireball Goblin Gang Hog Rider
Baby Dragon
Bomber Goblin Gang Fireball Hog Rider Giant

Defense Synergies 2 4

Bomber
Goblin Gang
Inferno Tower Mirror
Fireball
Mirror Inferno Tower
Hog Rider
Giant
Inferno Tower
Goblin Gang Fireball Mirror Baby Dragon
Mirror
Fireball Goblin Gang Inferno Tower
Baby Dragon
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower Baby Dragon
Inferno Tower Bomber Goblin Gang
Goblin Gang Inferno Tower Bomber
Inferno Tower Bomber Goblin Gang
Bomber Fireball
Goblin Gang Fireball Bomber Baby Dragon
Inferno Tower Goblin Gang Fireball Baby Dragon
Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Goblin Gang Bomber Inferno Tower
Goblin Gang Bomber Fireball Baby Dragon
Inferno Tower Goblin Gang Fireball Baby Dragon
Inferno Tower Bomber Goblin Gang Fireball
Bomber Fireball Goblin Gang Baby Dragon
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Bomber Goblin Gang Fireball Inferno Tower
Fireball Bomber Goblin Gang Baby Dragon
Baby Dragon Bomber Fireball
Inferno Tower
Bomber Goblin Gang Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower
Fireball Bomber Goblin Gang Baby Dragon
Goblin Gang Inferno Tower
Goblin Gang Fireball Inferno Tower
Inferno Tower Goblin Gang
Fireball Goblin Gang Baby Dragon
Goblin Gang Fireball Inferno Tower
Inferno Tower
Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Inferno Tower
Fireball
Goblin Gang Fireball Inferno Tower
Bomber Fireball Baby Dragon
Goblin Gang Inferno Tower Bomber Fireball Baby Dragon
Bomber Fireball Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Bomber Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber
Bomber Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Goblin Gang Fireball
Fireball Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon
Bomber Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: