My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Baby Dragon
Zap
Guards
Barbarian Barrel
Valkyrie Bomb Tower Guards
The Log
Guards
Earthquake
Bomb Tower Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Baby Dragon
Fireball
Bomb Tower Baby Dragon
Poison
Bomb Tower Guards
Lightning
Valkyrie Bomb Tower Baby Dragon
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Tornado Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Guards Tornado Fireball Valkyrie Bomb Tower Baby Dragon Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Guards Tornado Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Tornado Baby Dragon
Valkyrie
Tornado Baby Dragon
Bomb Tower
Mirror
Fireball Tornado Poison
Guards
Tornado
Fireball Baby Dragon Valkyrie Mirror Poison
Baby Dragon
Tornado Fireball Valkyrie Poison
Poison
Mirror Tornado Baby Dragon

Defense Synergies 4 13

Fireball
Mirror Tornado Valkyrie Bomb Tower
Valkyrie
Fireball Bomb Tower Mirror Tornado Baby Dragon
Bomb Tower
Tornado Fireball Valkyrie Mirror Baby Dragon
Mirror
Fireball Tornado Valkyrie Bomb Tower Poison
Guards
Baby Dragon Poison
Tornado
Fireball Bomb Tower Mirror Valkyrie Baby Dragon Poison
Baby Dragon
Valkyrie Bomb Tower Guards Tornado
Poison
Mirror Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Bomb Tower Valkyrie
Bomb Tower Tornado Valkyrie
Bomb Tower Valkyrie Guards
Fireball Valkyrie Bomb Tower Tornado Poison
Fireball Tornado Valkyrie Bomb Tower Guards Baby Dragon
Tornado Fireball Bomb Tower Baby Dragon Poison
Fireball Valkyrie Bomb Tower Baby Dragon Poison
Bomb Tower Tornado
Guards Tornado Valkyrie
Valkyrie Guards Poison Fireball Bomb Tower Tornado Baby Dragon
Fireball Tornado Baby Dragon Poison
Bomb Tower Fireball Valkyrie Guards
Fireball Valkyrie Bomb Tower Guards Tornado Baby Dragon Poison
Bomb Tower
Bomb Tower Tornado Fireball
Bomb Tower Fireball Valkyrie Tornado Poison
Fireball Bomb Tower Valkyrie Guards Tornado Baby Dragon
Valkyrie Bomb Tower Tornado Baby Dragon Poison Fireball Guards
Bomb Tower Tornado
Valkyrie Fireball Bomb Tower Guards Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Poison Valkyrie Bomb Tower Baby Dragon
Guards Valkyrie Bomb Tower
Valkyrie Guards Fireball Tornado
Valkyrie Guards
Fireball Poison Bomb Tower Tornado Baby Dragon
Guards Fireball Valkyrie Bomb Tower
Valkyrie Bomb Tower
Fireball Valkyrie Bomb Tower Tornado Baby Dragon Poison
Guards
Valkyrie Bomb Tower Guards
Fireball Valkyrie Guards Tornado Poison
Fireball Valkyrie Bomb Tower Guards
Fireball Valkyrie Bomb Tower Baby Dragon
Guards Fireball Valkyrie Bomb Tower Tornado Baby Dragon Poison
Valkyrie Poison Fireball Bomb Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie Guards Baby Dragon
Fireball Poison Tornado Baby Dragon
Fireball Baby Dragon Poison
Fireball Valkyrie Guards Poison
Fireball Poison Valkyrie Baby Dragon
Fireball Poison Tornado Baby Dragon
Tornado Baby Dragon Poison
Fireball Poison Tornado Baby Dragon
Fireball Poison Tornado
Fireball Guards Tornado Poison
Poison Fireball Valkyrie Tornado
Fireball Poison Tornado Baby Dragon
Poison Fireball Baby Dragon
Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Tornado Poison
Fireball Baby Dragon Poison
Fireball Valkyrie Tornado Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Tornado Poison
Tornado
Fireball Baby Dragon Poison
Tornado Poison Fireball Valkyrie Baby Dragon
Fireball Poison Tornado Baby Dragon
Fireball Tornado Baby Dragon Poison
Fireball Poison Tornado Baby Dragon
Poison Fireball Tornado Baby Dragon
Fireball Guards Poison
Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Guards
Fireball Poison Tornado Baby Dragon
Fireball
Fireball Poison Valkyrie Baby Dragon
Fireball Baby Dragon Poison
Fireball Tornado Poison
Fireball Guards Tornado Baby Dragon Poison
Fireball Tornado Poison
Poison Fireball Tornado Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: