My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Miner
Giant Snowball
Bats Hog Rider Goblin Barrel Miner Lumberjack
Zap
Bats Inferno Tower Goblin Barrel
Barbarian Barrel
Rascals Inferno Tower Goblin Barrel Lumberjack
The Log
Rascals Hog Rider Goblin Barrel Lumberjack
Earthquake
Hog Rider Inferno Tower Goblin Barrel
Arrows
Bats Rascals Goblin Barrel
Royal Delivery
Bats Rascals Hog Rider Goblin Barrel Miner Lumberjack
Fireball
Rascals Hog Rider Inferno Tower Goblin Barrel Lumberjack
Poison
Bats Rascals Inferno Tower
Lightning
Inferno Tower Lumberjack
Rocket
Rascals Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Goblin Barrel Miner Hog Rider Lumberjack Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Goblin Barrel Miner

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Rascals Goblin Barrel Lumberjack
Rascals
Goblin Barrel Bats Hog Rider Miner Lumberjack
Hog Rider
Bats Rascals Mirror Goblin Barrel Lumberjack
Inferno Tower
Mirror
Goblin Barrel Miner Hog Rider Lumberjack
Goblin Barrel
Rascals Mirror Bats Hog Rider Miner Lumberjack
Miner
Bats Mirror Rascals Goblin Barrel Lumberjack
Lumberjack
Bats Rascals Hog Rider Mirror Goblin Barrel Miner

Defense Synergies 0 7

Bats
Rascals Inferno Tower Lumberjack
Rascals
Bats Inferno Tower
Hog Rider
Inferno Tower
Bats Rascals Mirror Lumberjack
Mirror
Inferno Tower Lumberjack
Goblin Barrel
Miner
Lumberjack
Bats Inferno Tower Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Inferno Tower Lumberjack Bats Rascals
Inferno Tower Lumberjack Bats Rascals
Inferno Tower Lumberjack Bats Rascals
Lumberjack
Bats Rascals Lumberjack
Bats Inferno Tower Rascals
Rascals Inferno Tower
Inferno Tower Rascals Lumberjack
Rascals Inferno Tower Miner Lumberjack
Bats Rascals Lumberjack
Inferno Tower Bats Rascals
Inferno Tower Lumberjack Bats Rascals
Bats Rascals Lumberjack
Inferno Tower Rascals Lumberjack
Inferno Tower Rascals Lumberjack
Bats Rascals Inferno Tower Lumberjack
Bats Rascals Lumberjack
Bats Rascals Lumberjack
Inferno Tower Lumberjack
Rascals Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Inferno Tower
Miner Lumberjack
Lumberjack Bats Rascals Inferno Tower
Lumberjack Bats Rascals Inferno Tower
Inferno Tower Rascals Lumberjack
Bats Rascals
Rascals Bats Inferno Tower Lumberjack
Inferno Tower Rascals Lumberjack
Bats Inferno Tower
Inferno Tower
Bats Rascals Inferno Tower Lumberjack
Rascals Inferno Tower Lumberjack
Rascals
Rascals Inferno Tower Bats Lumberjack
Bats Rascals Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Miner
Miner
Rascals
Bats
Miner
Bats Lumberjack
Miner
Miner
Bats
Miner
Miner
Miner
Miner
Bats
Bats
Miner
Bats
Miner Rascals Lumberjack
Bats Rascals
Bats
Miner

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