My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel
Giant Snowball
Mega Minion Furnace Goblin Barrel Witch
Zap
Furnace Goblin Barrel Witch
Barbarian Barrel
Furnace Goblin Barrel Witch
The Log
Mini P.E.K.K.A Furnace Goblin Barrel Witch
Earthquake
Furnace Goblin Barrel Witch
Arrows
Furnace Goblin Barrel Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Goblin Barrel Witch
Fireball
Mega Minion Furnace Goblin Barrel Witch
Poison
Mega Minion Furnace Witch
Lightning
Mega Minion Mini P.E.K.K.A Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mega Minion Goblin Barrel Fireball Mini P.E.K.K.A Furnace Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Mega Minion Goblin Barrel Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Fireball Furnace
Fireball
Mirror Mega Minion Giant
Mini P.E.K.K.A
Giant Furnace Mirror
Furnace
Mega Minion Mini P.E.K.K.A Giant Mirror Goblin Barrel
Giant
Mega Minion Mini P.E.K.K.A Goblin Barrel Fireball Furnace Witch
Mirror
Fireball Goblin Barrel Mini P.E.K.K.A Furnace
Goblin Barrel
Giant Mirror Furnace
Witch
Giant

Defense Synergies 2 6

Mega Minion
Furnace Witch
Fireball
Mirror Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Furnace Mirror Witch
Furnace
Mirror Mega Minion Mini P.E.K.K.A
Giant
Mirror
Fireball Furnace Mini P.E.K.K.A
Goblin Barrel
Witch
Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Mini P.E.K.K.A Mega Minion Furnace Witch
Mini P.E.K.K.A Furnace Witch Mega Minion
Mini P.E.K.K.A Witch Mega Minion Furnace
Fireball Mini P.E.K.K.A
Fireball Mega Minion Furnace
Mega Minion Furnace Fireball Witch
Fireball
Mini P.E.K.K.A Witch Furnace
Mini P.E.K.K.A
Witch Mega Minion Fireball Furnace
Mega Minion Fireball Furnace Witch
Mini P.E.K.K.A Furnace Fireball Witch
Fireball Mega Minion Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Furnace
Fireball Mini P.E.K.K.A Furnace
Fireball Mini P.E.K.K.A Furnace Witch
Fireball Mega Minion Furnace Witch
Furnace Witch Mega Minion Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Furnace Witch
Fireball Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Witch
Fireball Furnace Witch
Mini P.E.K.K.A Mega Minion Fireball Furnace Witch
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Witch
Witch Mega Minion
Mega Minion Mini P.E.K.K.A Witch
Fireball
Mini P.E.K.K.A Fireball Witch
Fireball Furnace Witch
Witch Mega Minion Fireball Mini P.E.K.K.A Furnace
Mega Minion Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Furnace
Fireball Mega Minion Furnace Witch
Furnace Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball Furnace
Fireball Furnace Witch
Fireball Furnace
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A
Fireball Witch
Fireball
Fireball
Fireball
Fireball Furnace Witch
Mega Minion Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Furnace Witch
Mega Minion Fireball Witch
Mega Minion Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball Witch
Fireball Mega Minion Witch
Fireball
Fireball Mega Minion Mini P.E.K.K.A
Fireball
Fireball
Mega Minion
Fireball Witch
Fireball Witch
Fireball Witch

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