My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Barbarian Hut Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Furnace
Zap
Flying Machine Furnace
Barbarian Barrel
Furnace Barbarian Hut
The Log
Furnace Barbarian Hut
Earthquake
Furnace Barbarian Hut
Arrows
Flying Machine Furnace
Royal Delivery
Flying Machine
Fireball
Flying Machine Furnace Barbarian Hut
Poison
Flying Machine Furnace Barbarian Hut
Lightning
Furnace Barbarian Hut
Rocket
Furnace Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Fireball Flying Machine Furnace Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap The Log Fireball

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Flying Machine Furnace Barbarian Hut Golem The Log
Fireball
Zap Mirror Golem The Log
Flying Machine
Zap Furnace Barbarian Hut Mirror Golem
Furnace
Zap Flying Machine Barbarian Hut Mirror Golem
Barbarian Hut
Zap Flying Machine Furnace Mirror
Mirror
Zap Fireball The Log Flying Machine Furnace Barbarian Hut
Golem
Fireball Zap Flying Machine Furnace The Log
The Log
Mirror Zap Fireball Golem

Defense Synergies 5 12

Zap
Fireball Mirror Flying Machine Furnace Barbarian Hut The Log
Fireball
Zap Mirror The Log Barbarian Hut
Flying Machine
Zap Furnace Barbarian Hut Mirror The Log
Furnace
Mirror Zap Flying Machine Barbarian Hut
Barbarian Hut
Zap Fireball Flying Machine Furnace The Log
Mirror
Zap Fireball Furnace Flying Machine The Log
Golem
The Log
Fireball Zap Flying Machine Barbarian Hut Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Flying Machine The Log
Barbarian Hut Zap Flying Machine Furnace The Log
Furnace Barbarian Hut
Barbarian Hut Furnace
Fireball The Log
Fireball The Log Zap Flying Machine Furnace
Furnace Zap Fireball Flying Machine Barbarian Hut
Barbarian Hut Zap Fireball Flying Machine The Log
Barbarian Hut Furnace
Zap Fireball Flying Machine Furnace The Log
Zap Fireball Flying Machine Furnace Barbarian Hut
Furnace Barbarian Hut Zap Fireball Flying Machine The Log
Fireball Barbarian Hut Zap Furnace The Log
Barbarian Hut Furnace
Barbarian Hut Zap Fireball Furnace The Log
Barbarian Hut Fireball Furnace
Fireball Zap Flying Machine Furnace Barbarian Hut The Log
Zap Furnace The Log Fireball Flying Machine Barbarian Hut
Barbarian Hut
Fireball Flying Machine Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Fireball Furnace
Fireball Zap Flying Machine The Log
Zap Furnace Barbarian Hut The Log
Zap Fireball Barbarian Hut The Log
Barbarian Hut
Fireball Furnace Zap Flying Machine
Fireball Flying Machine Furnace Barbarian Hut
Barbarian Hut
Zap Fireball Flying Machine Barbarian Hut The Log
Barbarian Hut
Flying Machine
Zap Fireball The Log
Fireball Barbarian Hut
Fireball Flying Machine Furnace Barbarian Hut
Zap Fireball Flying Machine Furnace Barbarian Hut The Log
Zap Fireball Flying Machine Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Barbarian Hut The Log
Fireball Zap Flying Machine The Log
Fireball Flying Machine Barbarian Hut The Log
Fireball Flying Machine Barbarian Hut The Log
Fireball Zap Furnace The Log
Fireball Zap Flying Machine Furnace
Flying Machine Furnace The Log
Fireball The Log Zap Flying Machine Barbarian Hut
Fireball The Log Zap Flying Machine
Fireball
Zap Fireball Flying Machine The Log
Fireball Zap Flying Machine
Flying Machine Fireball Barbarian Hut The Log
Fireball Flying Machine
Zap Fireball Flying Machine Furnace Barbarian Hut The Log
Zap Fireball Flying Machine Furnace Barbarian Hut The Log
Fireball Flying Machine Furnace Barbarian Hut The Log
Fireball
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Zap Fireball Flying Machine Barbarian Hut The Log
Zap The Log Fireball Furnace
Fireball The Log Zap Flying Machine
Fireball Zap Flying Machine The Log
Fireball Zap The Log
Zap Fireball Flying Machine Furnace
Zap Fireball Flying Machine
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball Flying Machine Barbarian Hut
Fireball Zap Flying Machine
The Log Fireball
Fireball Flying Machine
The Log Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine
Zap Fireball Flying Machine The Log

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