My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Cannon Cart Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Royal Hogs Barbarian Barrel Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Royal Hogs Cannon Cart
Giant Snowball
Bats Battle Ram Royal Hogs
Zap
Bats Battle Ram Royal Hogs Cannon Cart Goblin Giant
Barbarian Barrel
Knight Battle Ram Royal Hogs Cannon Cart
The Log
Battle Ram Royal Hogs Cannon Cart
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Knight Battle Ram Royal Hogs Cannon Cart
Fireball
Battle Ram Royal Hogs Cannon Cart
Poison
Bats Royal Hogs
Lightning
Knight Battle Ram Cannon Cart
Rocket
Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Barbarian Barrel Knight Battle Ram Royal Hogs Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Barbarian Barrel Knight

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Battle Ram Royal Hogs Barbarian Barrel Cannon Cart Goblin Giant
Knight
Bats Battle Ram Royal Hogs Barbarian Barrel Cannon Cart
Battle Ram
Knight Bats Royal Hogs Mirror Barbarian Barrel
Royal Hogs
Bats Knight Battle Ram Barbarian Barrel
Mirror
Battle Ram Barbarian Barrel Cannon Cart
Barbarian Barrel
Cannon Cart Bats Knight Battle Ram Royal Hogs Mirror Goblin Giant
Cannon Cart
Barbarian Barrel Bats Knight Mirror
Goblin Giant
Bats Barbarian Barrel

Defense Synergies 2 6

Bats
Knight Barbarian Barrel Cannon Cart Goblin Giant
Knight
Bats Barbarian Barrel Cannon Cart
Battle Ram
Royal Hogs
Mirror
Barbarian Barrel
Barbarian Barrel
Mirror Bats Knight Cannon Cart
Cannon Cart
Bats Knight Barbarian Barrel
Goblin Giant
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Barbarian Barrel Goblin Giant
Bats Knight Cannon Cart
Bats Knight Cannon Cart
Bats Knight Cannon Cart
Barbarian Barrel
Barbarian Barrel Bats Cannon Cart
Bats
Barbarian Barrel Cannon Cart Goblin Giant
Knight Barbarian Barrel Cannon Cart
Bats Knight Barbarian Barrel Cannon Cart Goblin Giant
Bats
Bats Knight Cannon Cart
Bats Barbarian Barrel Cannon Cart
Knight Cannon Cart
Bats Knight Cannon Cart
Bats Knight Barbarian Barrel Cannon Cart
Barbarian Barrel Bats Knight Cannon Cart
Cannon Cart
Bats Knight Barbarian Barrel Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Cannon Cart
Knight Barbarian Barrel Cannon Cart
Bats Knight Cannon Cart Goblin Giant
Bats Knight Barbarian Barrel Cannon Cart Goblin Giant
Knight Cannon Cart Goblin Giant
Bats Goblin Giant
Bats Knight Cannon Cart Goblin Giant
Knight Cannon Cart Goblin Giant
Bats Knight Barbarian Barrel Cannon Cart
Goblin Giant
Bats Knight Cannon Cart
Goblin Giant
Cannon Cart Knight Goblin Giant
Cannon Cart
Bats Knight Barbarian Barrel Cannon Cart Goblin Giant
Bats Barbarian Barrel Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Cannon Cart Goblin Giant
Cannon Cart Knight Barbarian Barrel
Barbarian Barrel
Bats Goblin Giant
Barbarian Barrel
Bats
Knight Barbarian Barrel Cannon Cart
Knight Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel
Bats
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Cannon Cart
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats
Bats
Bats Barbarian Barrel Cannon Cart
Barbarian Barrel
Knight Cannon Cart
Cannon Cart
Bats
Bats
Barbarian Barrel Cannon Cart Goblin Giant

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