My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers Cannon Cart Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Cannon Cart Bandit
Giant Snowball
Three Musketeers
Zap
Three Musketeers Cannon Cart Bandit
Barbarian Barrel
Three Musketeers Cannon Cart Bandit Electro Wizard Magic Archer
The Log
Three Musketeers Cannon Cart Bandit
Earthquake
Elixir Collector
Arrows
Royal Delivery
Three Musketeers Cannon Cart Bandit Electro Wizard Magic Archer
Fireball
Elixir Collector Three Musketeers Cannon Cart Bandit Electro Wizard Magic Archer
Poison
Elixir Collector Three Musketeers Electro Wizard Magic Archer
Lightning
Elixir Collector Three Musketeers Cannon Cart Bandit Electro Wizard Magic Archer
Rocket
Elixir Collector Three Musketeers Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Bandit Electro Wizard Magic Archer Cannon Cart Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Bandit Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Cannon Cart Electro Wizard Three Musketeers Bandit Magic Archer
Elixir Collector
Three Musketeers
Zap Mirror Bandit
Mirror
Zap Three Musketeers Cannon Cart Magic Archer
Cannon Cart
Zap Mirror Bandit Electro Wizard Magic Archer
Bandit
Zap Three Musketeers Cannon Cart Electro Wizard Magic Archer
Electro Wizard
Zap Cannon Cart Bandit Magic Archer
Magic Archer
Zap Mirror Cannon Cart Bandit Electro Wizard

Defense Synergies 2 13

Zap
Mirror Electro Wizard Three Musketeers Cannon Cart Bandit Magic Archer
Elixir Collector
Three Musketeers
Zap Bandit
Mirror
Zap Electro Wizard Magic Archer
Cannon Cart
Zap Bandit Electro Wizard Magic Archer
Bandit
Zap Three Musketeers Cannon Cart Electro Wizard Magic Archer
Electro Wizard
Zap Mirror Cannon Cart Bandit Magic Archer
Magic Archer
Zap Mirror Cannon Cart Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Electro Wizard Magic Archer
Zap Three Musketeers Cannon Cart Bandit Electro Wizard
Three Musketeers Cannon Cart Bandit Electro Wizard
Three Musketeers Cannon Cart Bandit Electro Wizard
Zap Cannon Cart Bandit Electro Wizard Magic Archer
Three Musketeers Electro Wizard Zap Magic Archer
Zap Cannon Cart Bandit Electro Wizard Magic Archer
Three Musketeers
Cannon Cart Bandit Electro Wizard
Electro Wizard Zap Cannon Cart Bandit Magic Archer
Three Musketeers Zap Electro Wizard Magic Archer
Zap Three Musketeers Cannon Cart Bandit Electro Wizard
Three Musketeers Zap Cannon Cart Electro Wizard Magic Archer
Three Musketeers Cannon Cart Bandit Electro Wizard
Zap Three Musketeers Bandit Electro Wizard
Three Musketeers Cannon Cart Electro Wizard
Zap Three Musketeers Cannon Cart Bandit Electro Wizard Magic Archer
Zap Cannon Cart Bandit Electro Wizard Magic Archer
Three Musketeers Cannon Cart Electro Wizard
Cannon Cart Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart Bandit Electro Wizard
Bandit Electro Wizard Zap Cannon Cart Magic Archer
Bandit Zap Cannon Cart Electro Wizard
Zap Cannon Cart Bandit Electro Wizard
Three Musketeers Cannon Cart Bandit
Zap Three Musketeers Electro Wizard Magic Archer
Cannon Cart Bandit Electro Wizard
Cannon Cart
Zap Electro Wizard Cannon Cart Bandit Magic Archer
Three Musketeers
Cannon Cart
Zap Electro Wizard
Cannon Cart Three Musketeers Bandit
Three Musketeers Cannon Cart Magic Archer
Electro Wizard Zap Three Musketeers Cannon Cart Magic Archer
Zap Cannon Cart Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Zap Bandit Electro Wizard Magic Archer
Cannon Cart Bandit Magic Archer
Cannon Cart
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Bandit
Three Musketeers Electro Wizard
Zap Cannon Cart Bandit Electro Wizard Magic Archer
Zap Magic Archer
Three Musketeers Cannon Cart Bandit Magic Archer
Cannon Cart Bandit Magic Archer
Zap Cannon Cart Magic Archer
Zap Three Musketeers Cannon Cart Bandit Magic Archer
Magic Archer Three Musketeers Cannon Cart Bandit
Three Musketeers
Zap Three Musketeers Bandit Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Zap Cannon Cart
Zap Magic Archer
Zap Bandit Electro Wizard Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap Bandit Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Zap Electro Wizard Cannon Cart Bandit Magic Archer
Zap Three Musketeers Electro Wizard Magic Archer
Three Musketeers Cannon Cart Electro Wizard Magic Archer
Zap Magic Archer
Zap
Three Musketeers Cannon Cart
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Cannon Cart Bandit Electro Wizard Magic Archer

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