My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Baby Dragon Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Baby Dragon Balloon
Zap
Firecracker Inferno Tower Balloon Prince
Barbarian Barrel
Firecracker Inferno Tower
The Log
Firecracker Prince
Earthquake
Firecracker Inferno Tower Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Baby Dragon Balloon Prince
Fireball
Firecracker Inferno Tower Elixir Collector Baby Dragon Balloon
Poison
Firecracker Inferno Tower Elixir Collector Balloon
Lightning
Inferno Tower Elixir Collector Baby Dragon Balloon Prince
Rocket
Inferno Tower Elixir Collector Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Elixir Collector Baby Dragon Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Baby Dragon Inferno Tower Balloon Prince Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Firecracker Baby Dragon Inferno Tower

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Baby Dragon Balloon Prince
Inferno Tower
Rocket
Mirror
Elixir Collector
Mirror
Firecracker Rocket Balloon
Baby Dragon
Firecracker Balloon Prince
Balloon
Firecracker Mirror Baby Dragon
Prince
Firecracker Baby Dragon

Defense Synergies 0 8

Firecracker
Inferno Tower Mirror Baby Dragon Prince
Inferno Tower
Firecracker Mirror Baby Dragon Prince
Rocket
Elixir Collector
Mirror
Firecracker Inferno Tower
Baby Dragon
Firecracker Inferno Tower Prince
Balloon
Prince
Firecracker Inferno Tower Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Inferno Tower Baby Dragon
Inferno Tower Firecracker Prince
Inferno Tower Rocket Prince
Inferno Tower Prince Firecracker
Firecracker Rocket Prince
Firecracker Baby Dragon
Inferno Tower Rocket Firecracker Baby Dragon
Rocket Inferno Tower Baby Dragon
Inferno Tower Prince
Firecracker Inferno Tower Prince
Firecracker Baby Dragon
Inferno Tower Firecracker Baby Dragon
Inferno Tower Prince Rocket
Rocket Firecracker Baby Dragon Prince
Inferno Tower Prince
Inferno Tower Rocket Prince
Firecracker Inferno Tower Prince
Firecracker Baby Dragon Prince
Baby Dragon Firecracker
Inferno Tower Prince
Firecracker Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Prince
Firecracker Rocket Baby Dragon Prince
Inferno Tower Rocket Prince
Rocket Prince Inferno Tower
Inferno Tower Prince
Firecracker Rocket Baby Dragon
Rocket Prince Inferno Tower
Inferno Tower Prince
Rocket Firecracker Inferno Tower Baby Dragon Prince
Inferno Tower
Inferno Tower Prince
Rocket Prince
Rocket Prince Inferno Tower
Firecracker Baby Dragon
Inferno Tower Firecracker Rocket Baby Dragon Prince
Firecracker Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Baby Dragon
Firecracker Baby Dragon
Rocket Baby Dragon
Firecracker Rocket Prince
Rocket Firecracker Baby Dragon
Firecracker Rocket Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Rocket Prince
Firecracker Rocket Prince
Firecracker Rocket Baby Dragon
Rocket Firecracker Baby Dragon
Firecracker Rocket Baby Dragon
Firecracker Baby Dragon Prince
Rocket Firecracker Baby Dragon
Firecracker Rocket Baby Dragon
Rocket
Rocket
Rocket Firecracker Baby Dragon Prince
Rocket Firecracker Baby Dragon
Rocket Baby Dragon Prince
Rocket
Rocket Prince
Rocket Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon Prince
Rocket Firecracker Baby Dragon
Firecracker Baby Dragon
Rocket Firecracker
Rocket
Rocket Firecracker
Prince
Rocket Firecracker
Rocket Prince
Rocket Firecracker Baby Dragon
Firecracker Rocket Baby Dragon Prince
Firecracker Baby Dragon
Rocket
Firecracker Prince
Firecracker Rocket Baby Dragon
Firecracker Rocket
Firecracker Rocket Baby Dragon Prince

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