My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Ram Rider
Giant Snowball
Baby Dragon Miner Inferno Dragon Lumberjack Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Baby Dragon Miner Electro Wizard Inferno Dragon Lumberjack Ram Rider
Fireball
Baby Dragon Electro Wizard Inferno Dragon Lumberjack Ram Rider
Poison
Electro Wizard
Lightning
Baby Dragon Electro Wizard Inferno Dragon Lumberjack Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Miner Baby Dragon Electro Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Miner Baby Dragon Electro Wizard

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Miner Lumberjack Ram Rider
Baby Dragon
Miner Electro Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight
Miner
Mirror Baby Dragon Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard
Baby Dragon Miner Lumberjack Ram Rider Mega Knight
Inferno Dragon
Mega Knight Baby Dragon Miner
Lumberjack
Mirror Baby Dragon Miner Electro Wizard Ram Rider Mega Knight
Ram Rider
Mirror Baby Dragon Electro Wizard Lumberjack Mega Knight
Mega Knight
Inferno Dragon Baby Dragon Miner Electro Wizard Lumberjack Ram Rider

Defense Synergies 0 14

Mirror
Electro Wizard Inferno Dragon Lumberjack Mega Knight
Baby Dragon
Inferno Dragon Lumberjack Mega Knight
Miner
Mega Knight
Electro Wizard
Mirror Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon
Mirror Baby Dragon Electro Wizard Mega Knight
Lumberjack
Mirror Baby Dragon Electro Wizard Ram Rider
Ram Rider
Electro Wizard Lumberjack
Mega Knight
Mirror Baby Dragon Miner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard Ram Rider
Inferno Dragon Lumberjack Electro Wizard Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Electro Wizard Ram Rider Mega Knight
Lumberjack Mega Knight
Baby Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Ram Rider Baby Dragon
Baby Dragon Electro Wizard Ram Rider Mega Knight
Inferno Dragon Lumberjack
Miner Electro Wizard Lumberjack Mega Knight
Electro Wizard Baby Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon Baby Dragon Electro Wizard Ram Rider
Lumberjack Mega Knight Electro Wizard Ram Rider
Mega Knight Baby Dragon Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack Ram Rider Mega Knight
Electro Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight
Mega Knight Electro Wizard Lumberjack
Mega Knight Baby Dragon Electro Wizard Lumberjack Ram Rider
Baby Dragon Electro Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight
Electro Wizard Inferno Dragon Lumberjack Ram Rider
Mega Knight Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Wizard
Electro Wizard Baby Dragon Miner Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Electro Wizard Ram Rider
Lumberjack Mega Knight Electro Wizard Ram Rider
Inferno Dragon Lumberjack Ram Rider Mega Knight
Baby Dragon Electro Wizard Ram Rider
Electro Wizard Lumberjack Ram Rider
Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Electro Wizard
Mega Knight Lumberjack Ram Rider
Baby Dragon Mega Knight
Electro Wizard Baby Dragon Inferno Dragon Lumberjack
Mega Knight Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Miner Electro Wizard Ram Rider
Baby Dragon Miner
Baby Dragon Mega Knight
Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Ram Rider
Miner Ram Rider
Electro Wizard Lumberjack
Miner Electro Wizard Ram Rider
Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon Electro Wizard Mega Knight
Baby Dragon Miner Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Inferno Dragon
Miner Baby Dragon Electro Wizard Ram Rider
Baby Dragon Miner Ram Rider Mega Knight
Miner Baby Dragon
Baby Dragon Electro Wizard
Electro Wizard
Miner Mega Knight
Electro Wizard
Mega Knight
Electro Wizard
Baby Dragon Electro Wizard Ram Rider
Miner Baby Dragon Electro Wizard Lumberjack Mega Knight
Baby Dragon
Mega Knight
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Miner Electro Wizard Mega Knight

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