My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Baby Dragon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers Baby Dragon Lumberjack
Zap
Three Musketeers
Barbarian Barrel
Three Musketeers Ice Wizard Lumberjack
The Log
Three Musketeers Lumberjack
Earthquake
Arrows
Royal Delivery
Three Musketeers Baby Dragon Ice Wizard Lumberjack
Fireball
Three Musketeers Baby Dragon Ice Wizard Lumberjack
Poison
Three Musketeers Ice Wizard
Lightning
Three Musketeers Baby Dragon Ice Wizard Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Tornado Ice Wizard Baby Dragon Lumberjack Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Tornado

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado Three Musketeers Baby Dragon The Log Ice Wizard Lumberjack
Three Musketeers
Zap Mirror Tornado The Log
Mirror
Zap The Log Three Musketeers Tornado Lumberjack
Tornado
Zap Baby Dragon Three Musketeers Mirror The Log Ice Wizard
Baby Dragon
Tornado Zap Ice Wizard Lumberjack
The Log
Mirror Zap Three Musketeers Tornado Lumberjack
Ice Wizard
Zap Tornado Baby Dragon Lumberjack
Lumberjack
Zap Mirror Baby Dragon The Log Ice Wizard

Defense Synergies 4 18

Zap
Mirror Three Musketeers Tornado Baby Dragon The Log Ice Wizard Lumberjack
Three Musketeers
Zap Tornado The Log
Mirror
Zap Tornado The Log Ice Wizard Lumberjack
Tornado
Mirror Ice Wizard Zap Three Musketeers Baby Dragon The Log
Baby Dragon
Ice Wizard Zap Tornado The Log Lumberjack
The Log
Zap Three Musketeers Mirror Tornado Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Tornado Baby Dragon Zap Mirror The Log Lumberjack
Lumberjack
Zap Mirror Baby Dragon The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log
Lumberjack Zap Three Musketeers The Log Ice Wizard
Three Musketeers Tornado Lumberjack Ice Wizard
Three Musketeers Lumberjack Ice Wizard
Tornado The Log Lumberjack
Tornado The Log Zap Baby Dragon Ice Wizard Lumberjack
Three Musketeers Tornado Zap Baby Dragon Ice Wizard
Zap Baby Dragon The Log
Three Musketeers Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack
Ice Wizard Zap Tornado Baby Dragon The Log Lumberjack
Three Musketeers Zap Tornado Baby Dragon Ice Wizard
Lumberjack Zap Three Musketeers The Log Ice Wizard
Three Musketeers Zap Tornado Baby Dragon The Log Lumberjack
Three Musketeers Lumberjack
Tornado Zap Three Musketeers The Log Lumberjack
Three Musketeers Tornado Lumberjack
Zap Three Musketeers Tornado Baby Dragon The Log Ice Wizard Lumberjack
Zap Tornado Baby Dragon The Log Ice Wizard Lumberjack
Three Musketeers Tornado Lumberjack
Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Baby Dragon The Log Lumberjack
Lumberjack Zap The Log
Lumberjack Zap Tornado The Log
Three Musketeers Lumberjack
Zap Three Musketeers Tornado Baby Dragon Ice Wizard
Ice Wizard Lumberjack
Lumberjack
Zap Tornado Baby Dragon The Log
Three Musketeers
Lumberjack
Zap Tornado The Log
Three Musketeers Lumberjack
Three Musketeers Baby Dragon
Zap Three Musketeers Tornado Baby Dragon The Log Lumberjack
Zap Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Tornado Baby Dragon The Log Ice Wizard
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon The Log
The Log Zap Tornado Baby Dragon Ice Wizard
The Log Zap Tornado
Three Musketeers Tornado Lumberjack
Zap Tornado The Log
Zap Tornado Baby Dragon
Three Musketeers Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Three Musketeers Baby Dragon The Log
Three Musketeers Baby Dragon The Log
Three Musketeers Tornado
Zap Three Musketeers Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Baby Dragon The Log
Tornado
Tornado The Log
Zap Baby Dragon The Log
Zap Tornado The Log Baby Dragon Ice Wizard
The Log Zap Tornado Baby Dragon Ice Wizard
Zap Tornado Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Zap Tornado Baby Dragon Ice Wizard
Zap
Zap The Log
Zap
The Log
Zap
Zap Three Musketeers Tornado Baby Dragon Ice Wizard
The Log
Three Musketeers Baby Dragon Lumberjack
The Log Zap Baby Dragon
Zap Tornado
Three Musketeers
Zap Tornado Baby Dragon The Log
Zap Tornado
Zap Tornado Baby Dragon The Log

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