My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Zappies Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Three Musketeers Clone
Giant Snowball
Bats Minions Zappies Three Musketeers Clone
Zap
Bats Minions Zappies Three Musketeers Clone
Barbarian Barrel
Zappies Wizard Three Musketeers Clone
The Log
Zappies Three Musketeers Clone
Earthquake
Zappies Clone
Arrows
Bats Minions Zappies Clone
Royal Delivery
Bats Minions Zappies Wizard Three Musketeers Clone
Fireball
Minions Zappies Wizard Three Musketeers Clone
Poison
Bats Minions Zappies Wizard Three Musketeers Clone
Lightning
Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Minions Clone Zappies Wizard Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Minions Clone

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Clone
Minions
Bats Clone
Zappies
Three Musketeers Clone
Wizard
Rocket
Mirror
Three Musketeers
Zappies Mirror Clone
Mirror
Rocket Three Musketeers
Clone
Bats Minions Zappies Three Musketeers

Defense Synergies 0 4

Bats
Minions Zappies
Minions
Bats Zappies
Zappies
Bats Minions Mirror
Wizard
Rocket
Three Musketeers
Mirror
Zappies
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Zappies Wizard
Bats Minions Zappies Three Musketeers
Rocket Three Musketeers Bats Minions Zappies
Three Musketeers Bats Minions Zappies
Rocket
Bats Minions Zappies
Bats Minions Rocket Three Musketeers Zappies Wizard
Rocket
Zappies Three Musketeers Minions
Zappies
Bats Minions Zappies Wizard
Minions Three Musketeers Bats Zappies Wizard
Bats Minions Zappies Wizard Rocket Three Musketeers
Wizard Rocket Three Musketeers Bats Minions Zappies
Zappies Three Musketeers
Rocket Zappies Three Musketeers
Wizard Three Musketeers Bats Minions Zappies
Bats Minions Zappies Wizard Three Musketeers
Wizard Bats Minions Zappies
Zappies Three Musketeers
Wizard Bats Minions Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies
Wizard Rocket
Zappies Bats Minions Rocket
Rocket Bats Zappies
Zappies Three Musketeers
Wizard Rocket Bats Minions Zappies Three Musketeers
Rocket Bats Minions Zappies
Zappies
Rocket Bats Minions Zappies
Zappies Three Musketeers
Bats Minions Zappies
Rocket
Rocket Zappies Wizard Three Musketeers
Wizard Zappies Three Musketeers
Zappies Bats Minions Rocket Three Musketeers
Bats Minions Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Wizard Rocket
Wizard Bats Minions Rocket
Wizard
Wizard
Wizard
Rocket Bats Minions Three Musketeers
Rocket Wizard
Wizard Rocket
Rocket Three Musketeers
Minions Rocket
Rocket Wizard Three Musketeers
Wizard Rocket Three Musketeers
Rocket Three Musketeers
Bats Minions Rocket
Rocket Wizard Three Musketeers
Rocket Wizard
Rocket Minions
Rocket Wizard
Rocket
Rocket
Wizard
Wizard
Wizard
Rocket
Bats Wizard
Rocket Bats Minions Zappies Wizard
Wizard Rocket
Rocket Zappies
Rocket Wizard
Bats Minions Zappies Rocket
Rocket Zappies Wizard Three Musketeers
Wizard Rocket Three Musketeers
Wizard
Rocket
Three Musketeers
Bats Minions Zappies Rocket
Bats Zappies Rocket
Rocket

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