My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Three Musketeers Princess Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Guards
Giant Snowball
Archers Three Musketeers Guards Princess Lumberjack
Zap
Archers Three Musketeers Guards Princess
Barbarian Barrel
Archers Three Musketeers Guards Princess Ice Wizard Lumberjack
The Log
Archers Three Musketeers Guards Princess Lumberjack
Earthquake
Archers Guards
Arrows
Archers Guards Princess
Royal Delivery
Archers Three Musketeers Guards Princess Ice Wizard Lumberjack
Fireball
Archers Three Musketeers Princess Ice Wizard Lumberjack
Poison
Archers Three Musketeers Guards Princess Ice Wizard
Lightning
Three Musketeers Ice Wizard Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Guards Princess Ice Wizard Lumberjack Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Archers Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Lumberjack
Three Musketeers
Mirror Guards The Log
Mirror
The Log Three Musketeers Princess Lumberjack
Guards
Three Musketeers The Log Lumberjack
The Log
Mirror Three Musketeers Guards Princess Lumberjack
Princess
Mirror The Log
Ice Wizard
Lumberjack
Lumberjack
Archers Mirror Guards The Log Ice Wizard

Defense Synergies 0 18

Archers
Guards The Log Ice Wizard Lumberjack
Three Musketeers
The Log
Mirror
The Log Princess Ice Wizard Lumberjack
Guards
Archers The Log Princess Ice Wizard Lumberjack
The Log
Archers Three Musketeers Mirror Guards Princess Ice Wizard Lumberjack
Princess
Mirror Guards The Log Ice Wizard
Ice Wizard
Archers Mirror Guards The Log Princess Lumberjack
Lumberjack
Archers Mirror Guards The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Lumberjack Three Musketeers The Log Ice Wizard
Three Musketeers Lumberjack Archers Ice Wizard
Three Musketeers Lumberjack Guards Ice Wizard
The Log Princess Lumberjack
The Log Archers Guards Ice Wizard Lumberjack
Three Musketeers Archers Princess Ice Wizard
The Log
Three Musketeers Princess Ice Wizard Lumberjack
Guards Archers Ice Wizard Lumberjack
Archers Guards Ice Wizard The Log Princess Lumberjack
Three Musketeers Archers Princess Ice Wizard
Lumberjack Three Musketeers Guards The Log Ice Wizard
Three Musketeers Guards The Log Princess Lumberjack
Three Musketeers Lumberjack
Three Musketeers The Log Lumberjack
Three Musketeers Lumberjack
Archers Three Musketeers Guards The Log Ice Wizard Lumberjack
The Log Archers Guards Princess Ice Wizard Lumberjack
Three Musketeers Lumberjack
Archers Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers
Archers The Log Lumberjack
Guards Lumberjack The Log
Guards Lumberjack The Log
Three Musketeers Guards Lumberjack
Archers Three Musketeers Princess Ice Wizard
Guards Archers Ice Wizard Lumberjack
Lumberjack
The Log
Three Musketeers Guards
Guards Lumberjack
Guards The Log
Three Musketeers Guards Lumberjack
Archers Three Musketeers Princess
Guards Archers Three Musketeers The Log Lumberjack
Archers The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards The Log
The Log Princess Ice Wizard
The Log
Guards The Log
The Log
Princess Ice Wizard
Archers The Log Princess
The Log Princess Ice Wizard
The Log
Three Musketeers Guards Lumberjack
The Log Princess
Archers Princess
Three Musketeers The Log Princess
Princess
Princess The Log
Three Musketeers The Log Princess
Three Musketeers The Log Princess
Three Musketeers
Archers Three Musketeers The Log Princess
The Log Princess
The Log
Princess
The Log
The Log
The Log Princess Ice Wizard
The Log Princess Ice Wizard
The Log Princess
The Log
Archers Princess Ice Wizard
Guards
The Log
Princess
The Log Princess
Archers Guards Princess
Archers Three Musketeers Princess Ice Wizard
The Log
Three Musketeers Princess Lumberjack
The Log Princess
Three Musketeers
Guards The Log Princess
Princess
The Log Princess

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