My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Prince Giant Skeleton
Giant Snowball
Minions Goblin Gang Lumberjack
Zap
Minions Goblin Gang Prince
Barbarian Barrel
Goblin Gang Giant Skeleton Electro Wizard Lumberjack
The Log
Goblin Gang Prince Giant Skeleton Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Prince Giant Skeleton Electro Wizard Lumberjack
Fireball
Minions Goblin Gang Electro Wizard Lumberjack
Poison
Minions Goblin Gang Electro Wizard
Lightning
Prince Electro Wizard Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Electro Wizard Lumberjack Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Electro Wizard Minions Giant Skeleton Lumberjack
Arrows
Zap Prince Giant Skeleton Lumberjack
Minions
Zap Prince Giant Skeleton Lumberjack
Goblin Gang
Prince Giant Skeleton
Prince
Zap Arrows Minions Goblin Gang Electro Wizard Lumberjack
Giant Skeleton
Zap Arrows Minions Goblin Gang Electro Wizard Lumberjack
Electro Wizard
Zap Prince Giant Skeleton Lumberjack
Lumberjack
Zap Arrows Minions Prince Giant Skeleton Electro Wizard

Defense Synergies 1 21

Zap
Electro Wizard Arrows Minions Goblin Gang Prince Giant Skeleton Lumberjack
Arrows
Zap Prince Giant Skeleton Lumberjack
Minions
Zap Prince Giant Skeleton Electro Wizard Lumberjack
Goblin Gang
Zap Prince Giant Skeleton Electro Wizard Lumberjack
Prince
Zap Arrows Minions Goblin Gang Electro Wizard
Giant Skeleton
Zap Arrows Minions Goblin Gang Electro Wizard Lumberjack
Electro Wizard
Zap Minions Goblin Gang Prince Giant Skeleton Lumberjack
Lumberjack
Zap Arrows Minions Goblin Gang Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Lumberjack Zap Minions Goblin Gang Prince Electro Wizard
Goblin Gang Prince Lumberjack Minions Giant Skeleton Electro Wizard
Prince Lumberjack Minions Goblin Gang Electro Wizard
Arrows Prince Giant Skeleton Lumberjack
Arrows Goblin Gang Zap Minions Electro Wizard Lumberjack
Minions Electro Wizard Zap Arrows Goblin Gang
Zap Arrows Giant Skeleton Electro Wizard
Minions Goblin Gang Prince Lumberjack
Goblin Gang Prince Giant Skeleton Electro Wizard Lumberjack
Minions Goblin Gang Electro Wizard Zap Arrows Giant Skeleton Lumberjack
Arrows Minions Zap Goblin Gang Electro Wizard
Prince Lumberjack Zap Minions Goblin Gang Giant Skeleton Electro Wizard
Zap Arrows Minions Goblin Gang Prince Electro Wizard Lumberjack
Goblin Gang Prince Electro Wizard Lumberjack
Zap Goblin Gang Prince Electro Wizard Lumberjack
Arrows Minions Goblin Gang Prince Electro Wizard Lumberjack
Arrows Zap Minions Goblin Gang Prince Electro Wizard Lumberjack
Zap Arrows Minions Giant Skeleton Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Goblin Gang Arrows Minions Prince Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Prince Lumberjack
Goblin Gang Giant Skeleton Lumberjack Zap Minions Prince Electro Wizard
Goblin Gang Prince Giant Skeleton Lumberjack Zap Electro Wizard
Giant Skeleton Goblin Gang Prince Lumberjack
Arrows Zap Minions Goblin Gang Electro Wizard
Goblin Gang Prince Minions Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Prince Lumberjack
Zap Giant Skeleton Electro Wizard Minions Prince
Goblin Gang
Minions Prince Giant Skeleton Lumberjack
Zap Arrows Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Goblin Gang Lumberjack
Goblin Gang Electro Wizard Zap Minions Prince Giant Skeleton Lumberjack
Arrows Minions Zap Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap Electro Wizard
Arrows Giant Skeleton
Arrows Prince Giant Skeleton
Zap Arrows
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Goblin Gang Prince Electro Wizard Lumberjack
Zap Arrows Prince Electro Wizard
Zap Arrows
Arrows Minions
Zap Arrows Prince
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows Prince Electro Wizard
Zap Arrows
Minions Prince Giant Skeleton
Arrows
Prince
Zap Arrows
Zap Arrows
Arrows Zap Electro Wizard
Zap Arrows Prince
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Minions
Zap Arrows
Zap Arrows Electro Wizard
Prince Giant Skeleton
Arrows
Zap Electro Wizard Minions Goblin Gang Prince
Zap Arrows Electro Wizard
Arrows
Goblin Gang Prince Electro Wizard Lumberjack
Arrows Zap
Zap Arrows Giant Skeleton
Prince
Zap Minions Goblin Gang Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Prince Giant Skeleton Electro Wizard

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