My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Royal Giant Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Barrel Royal Giant
Giant Snowball
Minions Goblin Gang Skeleton Barrel Flying Machine
Zap
Minions Goblin Gang Skeleton Barrel Royal Giant Flying Machine
Barbarian Barrel
Goblin Gang Skeleton Barrel Electro Wizard
The Log
Goblin Gang Skeleton Barrel Royal Giant
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Skeleton Barrel Flying Machine
Royal Delivery
Minions Goblin Gang Skeleton Barrel Flying Machine Electro Wizard
Fireball
Minions Goblin Gang Skeleton Barrel Flying Machine Electro Wizard
Poison
Minions Goblin Gang Skeleton Barrel Flying Machine Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Gang Skeleton Barrel Flying Machine Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Skeleton Barrel
Minions
Royal Giant Skeleton Barrel
Goblin Gang
Skeleton Barrel Royal Giant
Skeleton Barrel
Royal Giant Arrows Minions Goblin Gang Flying Machine
Royal Giant
Arrows Minions Skeleton Barrel Goblin Gang Flying Machine The Log Electro Wizard
Flying Machine
Skeleton Barrel Royal Giant
The Log
Royal Giant
Electro Wizard
Royal Giant

Defense Synergies 0 9

Arrows
Minions
Flying Machine The Log Electro Wizard
Goblin Gang
Flying Machine The Log Electro Wizard
Skeleton Barrel
Royal Giant
Flying Machine
Minions Goblin Gang The Log Electro Wizard
The Log
Minions Goblin Gang Flying Machine Electro Wizard
Electro Wizard
Minions Goblin Gang Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Flying Machine The Log Electro Wizard
Minions Goblin Gang Flying Machine The Log Electro Wizard
Goblin Gang Minions Electro Wizard
Minions Goblin Gang Electro Wizard
Arrows The Log
Arrows Goblin Gang The Log Minions Flying Machine Electro Wizard
Minions Electro Wizard Arrows Goblin Gang Flying Machine
Arrows Skeleton Barrel Flying Machine The Log Electro Wizard
Minions Goblin Gang
Goblin Gang Electro Wizard
Minions Goblin Gang Electro Wizard Arrows Flying Machine The Log
Arrows Minions Goblin Gang Flying Machine Electro Wizard
Minions Goblin Gang Flying Machine The Log Electro Wizard
Arrows Minions Goblin Gang The Log Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang The Log Electro Wizard
Arrows Minions Goblin Gang Electro Wizard
Arrows Minions Goblin Gang Flying Machine The Log Electro Wizard
Arrows The Log Minions Flying Machine Electro Wizard
Electro Wizard
Goblin Gang Arrows Minions Flying Machine The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Electro Wizard Arrows Goblin Gang Skeleton Barrel Flying Machine The Log
Goblin Gang Minions The Log Electro Wizard
Goblin Gang The Log Electro Wizard
Goblin Gang
Arrows Minions Goblin Gang Skeleton Barrel Flying Machine Electro Wizard
Goblin Gang Minions Flying Machine Electro Wizard
Electro Wizard Minions Flying Machine The Log
Goblin Gang
Minions Flying Machine
Arrows The Log Electro Wizard
Goblin Gang
Flying Machine
Goblin Gang Electro Wizard Minions Flying Machine The Log
Arrows Minions Flying Machine The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Flying Machine The Log
Arrows Skeleton Barrel Flying Machine The Log Electro Wizard
Arrows Skeleton Barrel Flying Machine The Log
Arrows Skeleton Barrel Flying Machine The Log
Arrows The Log
Arrows Minions Skeleton Barrel Flying Machine
Arrows Flying Machine The Log
Arrows The Log Skeleton Barrel Flying Machine
Arrows The Log Skeleton Barrel Flying Machine
Minions Goblin Gang Electro Wizard
Arrows Skeleton Barrel Flying Machine The Log Electro Wizard
Arrows Flying Machine
Flying Machine Skeleton Barrel The Log
Arrows Minions Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine The Log
Arrows Skeleton Barrel Flying Machine The Log
Arrows Skeleton Barrel Flying Machine The Log
Arrows
Minions
Arrows Skeleton Barrel Flying Machine The Log Electro Wizard
Arrows Skeleton Barrel Flying Machine The Log
Minions The Log
Arrows
The Log
Arrows Skeleton Barrel Flying Machine The Log
Arrows The Log
Arrows The Log Skeleton Barrel Flying Machine Electro Wizard
Arrows Skeleton Barrel Flying Machine The Log
Arrows Skeleton Barrel The Log
Arrows Flying Machine Electro Wizard
Electro Wizard Minions Skeleton Barrel Flying Machine
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Skeleton Barrel Electro Wizard Minions Goblin Gang Flying Machine
Arrows Flying Machine Electro Wizard
Arrows The Log
Goblin Gang Flying Machine Electro Wizard
Arrows The Log Skeleton Barrel Flying Machine
Arrows
Flying Machine
Minions Goblin Gang Flying Machine The Log Electro Wizard
Flying Machine Electro Wizard
Skeleton Barrel Flying Machine The Log Electro Wizard

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