My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Fire Spirit Minions Witch Lumberjack
Zap
Fire Spirit Minions Witch
Barbarian Barrel
Fire Spirit Valkyrie Witch Electro Wizard Lumberjack
The Log
Fire Spirit Witch Lumberjack
Earthquake
Witch
Arrows
Fire Spirit Minions Witch
Royal Delivery
Fire Spirit Minions Valkyrie Witch Electro Wizard Lumberjack
Fireball
Minions Witch Electro Wizard Lumberjack
Poison
Minions Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Lumberjack
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Fireball Valkyrie Electro Wizard Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Minions Fireball Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant Lumberjack
Minions
Giant Valkyrie Lumberjack
Fireball
Giant Electro Wizard
Valkyrie
Fire Spirit Lumberjack Minions Giant Witch Electro Wizard
Giant
Minions Fire Spirit Fireball Valkyrie Witch Electro Wizard Lumberjack
Witch
Valkyrie Giant Lumberjack
Electro Wizard
Fireball Valkyrie Giant Lumberjack
Lumberjack
Valkyrie Fire Spirit Minions Giant Witch Electro Wizard

Defense Synergies 1 13

Fire Spirit
Valkyrie Electro Wizard
Minions
Valkyrie Electro Wizard Lumberjack
Fireball
Valkyrie Electro Wizard Lumberjack
Valkyrie
Minions Fire Spirit Fireball Witch Electro Wizard Lumberjack
Giant
Witch
Valkyrie Electro Wizard Lumberjack
Electro Wizard
Fire Spirit Minions Fireball Valkyrie Witch Lumberjack
Lumberjack
Minions Fireball Valkyrie Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Electro Wizard
Lumberjack Minions Valkyrie Witch Electro Wizard
Witch Lumberjack Fire Spirit Minions Valkyrie Electro Wizard
Witch Lumberjack Minions Valkyrie Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Fire Spirit Minions Valkyrie Electro Wizard Lumberjack
Minions Electro Wizard Fire Spirit Fireball Witch
Fireball Valkyrie Electro Wizard
Witch Minions Lumberjack
Fire Spirit Valkyrie Electro Wizard Lumberjack
Minions Valkyrie Witch Electro Wizard Fireball Lumberjack
Minions Fireball Witch Electro Wizard
Lumberjack Fire Spirit Minions Fireball Valkyrie Witch Electro Wizard
Fire Spirit Fireball Valkyrie Minions Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball Electro Wizard Lumberjack
Minions Fireball Valkyrie Witch Electro Wizard Lumberjack
Fire Spirit Fireball Minions Valkyrie Witch Electro Wizard Lumberjack
Valkyrie Witch Fire Spirit Minions Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Fire Spirit Minions Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Witch Electro Wizard
Fireball Electro Wizard Valkyrie Lumberjack
Lumberjack Minions Valkyrie Witch Electro Wizard
Valkyrie Lumberjack Fireball Electro Wizard
Valkyrie Witch Lumberjack
Fire Spirit Fireball Minions Witch Electro Wizard
Minions Fireball Valkyrie Witch Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Minions Fireball Valkyrie Witch
Witch
Minions Valkyrie Witch Lumberjack
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Witch
Witch Electro Wizard Minions Fireball Valkyrie Lumberjack
Minions Valkyrie Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Minions Witch
Fire Spirit Witch
Fireball Fire Spirit
Fireball
Fire Spirit Minions Fireball Electro Wizard Lumberjack
Fireball Valkyrie Electro Wizard
Fireball Fire Spirit
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball Witch
Fireball
Fireball
Minions
Fire Spirit Fireball Electro Wizard
Fire Spirit Fireball Valkyrie Witch
Minions Fireball
Fireball
Fireball
Fire Spirit Fireball Valkyrie Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Fire Spirit Fireball Witch Electro Wizard
Electro Wizard Minions Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fire Spirit Minions Fireball Witch
Fireball Fire Spirit Witch Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard Lumberjack
Fireball
Fireball
Minions Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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