My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Baby Dragon X-Bow Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Flying Machine Baby Dragon
Zap
Minions Flying Machine X-Bow
Barbarian Barrel
X-Bow Ice Wizard Electro Wizard
The Log
X-Bow
Earthquake
X-Bow
Arrows
Minions Flying Machine
Royal Delivery
Minions Flying Machine Baby Dragon Ice Wizard Electro Wizard
Fireball
Minions Flying Machine Baby Dragon X-Bow Ice Wizard Electro Wizard
Poison
Minions Flying Machine X-Bow Ice Wizard Electro Wizard
Lightning
Baby Dragon X-Bow Ice Wizard Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Ice Wizard Flying Machine Baby Dragon Poison Electro Wizard Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Ice Wizard Flying Machine Baby Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Baby Dragon
Flying Machine
Giant Baby Dragon X-Bow
Giant
Minions Poison Flying Machine Baby Dragon Ice Wizard Electro Wizard
Baby Dragon
Minions Flying Machine Giant Poison Ice Wizard Electro Wizard
Poison
Giant Baby Dragon
X-Bow
Flying Machine Ice Wizard
Ice Wizard
Giant Baby Dragon X-Bow
Electro Wizard
Giant Baby Dragon

Defense Synergies 1 12

Minions
Flying Machine Baby Dragon X-Bow Ice Wizard Electro Wizard
Flying Machine
Minions Baby Dragon Ice Wizard Electro Wizard
Giant
Baby Dragon
Ice Wizard Minions Flying Machine
Poison
Ice Wizard Electro Wizard
X-Bow
Minions Ice Wizard Electro Wizard
Ice Wizard
Baby Dragon Minions Flying Machine Poison X-Bow
Electro Wizard
Minions Flying Machine Poison X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Baby Dragon X-Bow Electro Wizard
Minions Flying Machine X-Bow Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard
Poison X-Bow
Minions Flying Machine Baby Dragon X-Bow Ice Wizard Electro Wizard
Minions Electro Wizard Flying Machine Baby Dragon Poison X-Bow Ice Wizard
Flying Machine Baby Dragon Poison X-Bow Electro Wizard
Minions X-Bow Ice Wizard
Ice Wizard Electro Wizard
Minions Poison Ice Wizard Electro Wizard Flying Machine Baby Dragon X-Bow
Minions Flying Machine Baby Dragon Poison Ice Wizard Electro Wizard
Minions Flying Machine X-Bow Ice Wizard Electro Wizard
Minions Baby Dragon Poison X-Bow Electro Wizard
X-Bow Electro Wizard
X-Bow Electro Wizard
Minions Poison X-Bow Electro Wizard
Minions Flying Machine Baby Dragon X-Bow Ice Wizard Electro Wizard
Baby Dragon Poison Minions Flying Machine Ice Wizard Electro Wizard
Electro Wizard
Minions Flying Machine Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow Electro Wizard
Poison Electro Wizard Flying Machine Baby Dragon X-Bow
Minions Electro Wizard
X-Bow Electro Wizard
Poison Minions Flying Machine Baby Dragon Ice Wizard Electro Wizard
Minions Flying Machine Ice Wizard Electro Wizard
Electro Wizard Minions Flying Machine Baby Dragon Poison X-Bow
Minions Flying Machine
Poison Electro Wizard
Flying Machine Baby Dragon
Electro Wizard Minions Flying Machine Baby Dragon Poison X-Bow
Minions Poison Flying Machine Baby Dragon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon X-Bow
Poison Flying Machine Baby Dragon X-Bow Ice Wizard Electro Wizard
Flying Machine Baby Dragon Poison X-Bow
Flying Machine Poison
Poison Baby Dragon
Poison Minions Flying Machine Baby Dragon Ice Wizard
Flying Machine Baby Dragon Poison
Poison X-Bow Flying Machine Baby Dragon Ice Wizard
Poison Flying Machine X-Bow
Minions Poison X-Bow Electro Wizard
Poison Flying Machine X-Bow Electro Wizard
Poison Flying Machine Baby Dragon
Flying Machine Poison Baby Dragon
Minions Flying Machine Baby Dragon Poison X-Bow
Flying Machine Baby Dragon Poison X-Bow
X-Bow Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison X-Bow
Poison
Minions
Flying Machine Baby Dragon Poison X-Bow Electro Wizard
Flying Machine Baby Dragon Poison X-Bow
Minions Baby Dragon Poison X-Bow
Poison
X-Bow
Flying Machine Baby Dragon Poison X-Bow
Poison Baby Dragon Ice Wizard
Poison X-Bow Flying Machine Baby Dragon Ice Wizard Electro Wizard
Flying Machine Baby Dragon Poison X-Bow
Poison Baby Dragon X-Bow
Poison Flying Machine Baby Dragon X-Bow Ice Wizard Electro Wizard
Electro Wizard Minions Flying Machine Poison
Poison X-Bow
Poison Electro Wizard
Poison
Electro Wizard Minions Flying Machine X-Bow
Poison Flying Machine Baby Dragon Ice Wizard Electro Wizard
Poison Flying Machine Baby Dragon Electro Wizard
Flying Machine Baby Dragon Poison
Poison
Flying Machine
Minions Flying Machine Baby Dragon Poison Electro Wizard
Flying Machine Poison Electro Wizard
Poison Flying Machine Baby Dragon X-Bow Electro Wizard

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