My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Fire Spirit Minions
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Valkyrie
Fireball
Minions Elite Barbarians
Poison
Minions
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage The Log Arrows Minions Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Zap Rage The Log

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Elite Barbarians
Zap
Arrows Elite Barbarians Fire Spirit Minions Valkyrie The Log
Arrows
Zap Elite Barbarians
Minions
Rage Zap Elite Barbarians Valkyrie
Elite Barbarians
Zap Arrows Valkyrie Rage Fire Spirit Minions The Log
Valkyrie
Fire Spirit Elite Barbarians Zap Minions
Rage
Minions Elite Barbarians
The Log
Zap Elite Barbarians

Defense Synergies 2 12

Fire Spirit
Zap Valkyrie The Log
Zap
Fire Spirit Arrows Minions Elite Barbarians Valkyrie The Log
Arrows
Zap Valkyrie
Minions
Valkyrie Zap The Log
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Minions Elite Barbarians Fire Spirit Zap Arrows The Log
Rage
The Log
Fire Spirit Zap Minions Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie The Log
Elite Barbarians Zap Minions Valkyrie The Log
Fire Spirit Minions Elite Barbarians Valkyrie
Elite Barbarians Minions Valkyrie
Arrows Elite Barbarians Valkyrie The Log
Arrows The Log Fire Spirit Zap Minions Valkyrie
Minions Fire Spirit Zap Arrows
Zap Arrows Valkyrie The Log
Minions Elite Barbarians
Elite Barbarians Fire Spirit Valkyrie
Minions Valkyrie Zap Arrows The Log
Arrows Minions Zap
Fire Spirit Zap Minions Elite Barbarians Valkyrie The Log
Fire Spirit Valkyrie Zap Arrows Minions The Log
Elite Barbarians
Zap Elite Barbarians The Log
Arrows Minions Elite Barbarians Valkyrie
Fire Spirit Arrows Zap Minions Elite Barbarians Valkyrie The Log
Zap Arrows Valkyrie The Log Fire Spirit Minions
Elite Barbarians
Valkyrie Fire Spirit Arrows Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians
Zap Arrows Elite Barbarians Valkyrie The Log
Zap Minions Elite Barbarians Valkyrie The Log
Valkyrie Zap Elite Barbarians The Log
Elite Barbarians Valkyrie
Fire Spirit Arrows Zap Minions
Minions Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Minions Elite Barbarians Valkyrie The Log
Minions Elite Barbarians Valkyrie
Zap Arrows Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie
Valkyrie
Elite Barbarians Zap Minions Valkyrie The Log
Arrows Minions Valkyrie Zap Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Zap The Log
Arrows The Log
Arrows Valkyrie The Log
Fire Spirit Zap Arrows Valkyrie The Log
Arrows Fire Spirit Zap Minions
Fire Spirit Arrows The Log
Arrows The Log Fire Spirit Zap
Arrows The Log Zap
Fire Spirit Minions Elite Barbarians
Zap Arrows Valkyrie The Log
Fire Spirit Zap Arrows
Fire Spirit Elite Barbarians The Log
Arrows Minions
Zap Arrows Elite Barbarians The Log
Zap Arrows The Log
Arrows The Log
Arrows
Minions
Fire Spirit Zap Arrows The Log
Fire Spirit Zap Arrows Valkyrie The Log
Minions The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Fire Spirit Valkyrie
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Elite Barbarians Fire Spirit Zap Arrows
Zap Minions
Elite Barbarians
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Fire Spirit Minions
Fire Spirit Zap Arrows
Arrows The Log
Valkyrie
Arrows The Log Zap
Zap Arrows
Elite Barbarians
Zap Minions Elite Barbarians The Log
Zap
Zap The Log

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