My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Elite Barbarians
The Log
Archers Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Elite Barbarians Mini P.E.K.K.A Hog Rider
Fireball
Archers Minions Elite Barbarians Hog Rider
Poison
Archers Minions
Lightning
Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Mini P.E.K.K.A Hog Rider Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Archers Minions Mini P.E.K.K.A
Archers
Zap Arrows Elite Barbarians Mini P.E.K.K.A Hog Rider
Arrows
Zap Elite Barbarians Hog Rider Archers Mini P.E.K.K.A
Minions
Hog Rider Zap Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Zap Arrows Archers Minions Hog Rider
Mini P.E.K.K.A
Zap Archers Arrows Minions Hog Rider
Hog Rider
Zap Arrows Minions Archers Elite Barbarians Mini P.E.K.K.A Rocket
Rocket
Hog Rider

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Archers Arrows Minions Elite Barbarians
Archers
Zap Minions Mini P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A
Minions
Zap Archers
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Arrows Elite Barbarians
Hog Rider
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions
Elite Barbarians Mini P.E.K.K.A Zap Minions
Mini P.E.K.K.A Rocket Archers Minions Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Minions
Arrows Elite Barbarians Mini P.E.K.K.A Rocket
Arrows Zap Archers Minions
Minions Rocket Zap Archers Arrows
Rocket Zap Arrows
Mini P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Archers Mini P.E.K.K.A
Archers Minions Zap Arrows
Arrows Minions Zap Archers
Mini P.E.K.K.A Zap Minions Elite Barbarians Rocket
Rocket Zap Arrows Minions Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Rocket Zap Elite Barbarians Mini P.E.K.K.A
Arrows Minions Elite Barbarians Mini P.E.K.K.A
Arrows Zap Archers Minions Elite Barbarians
Zap Arrows Archers Minions
Mini P.E.K.K.A Elite Barbarians
Archers Arrows Minions Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Elite Barbarians
Zap Archers Arrows Elite Barbarians Mini P.E.K.K.A Rocket
Zap Minions Elite Barbarians Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Arrows Rocket Zap Archers Minions
Mini P.E.K.K.A Rocket Archers Minions Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Zap Rocket Minions Elite Barbarians Mini P.E.K.K.A
Minions Elite Barbarians Mini P.E.K.K.A
Rocket Zap Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Rocket
Archers
Elite Barbarians Zap Archers Minions Mini P.E.K.K.A Rocket
Arrows Minions Zap Archers Elite Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap
Rocket Arrows
Arrows Rocket
Rocket Zap Arrows
Arrows Zap Minions Rocket
Archers Arrows
Arrows Zap
Arrows Zap
Rocket Minions Elite Barbarians Mini P.E.K.K.A
Rocket Zap Arrows
Zap Archers Arrows Rocket
Rocket Elite Barbarians
Arrows Minions Rocket
Zap Arrows Elite Barbarians
Rocket Zap Arrows
Arrows Rocket
Arrows Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Zap Archers Arrows Mini P.E.K.K.A
Rocket Zap Arrows
Rocket Minions
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Rocket Zap Arrows
Elite Barbarians Zap Archers Arrows
Zap Rocket Minions
Elite Barbarians Mini P.E.K.K.A
Zap Arrows Rocket
Zap Rocket Arrows
Rocket Arrows
Zap Archers Minions Rocket
Rocket Zap Archers Arrows
Arrows
Mini P.E.K.K.A Rocket
Arrows Zap
Rocket Zap Arrows
Elite Barbarians
Zap Minions Elite Barbarians Rocket
Zap Rocket
Zap Rocket

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