My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Inferno Dragon
Giant Snowball
Minions Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mini P.E.K.K.A Wizard Inferno Dragon
Fireball
Minions Elite Barbarians Wizard Inferno Dragon
Poison
Minions Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Golem Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Mini P.E.K.K.A Inferno Dragon Wizard Elite Barbarians Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Tornado Mini P.E.K.K.A Inferno Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Elite Barbarians Mini P.E.K.K.A Golem Inferno Dragon
Elite Barbarians
Minions Wizard Mega Knight
Mini P.E.K.K.A
Minions Wizard Tornado Golem Mega Knight
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A Golem Mega Knight
Tornado
Wizard Mini P.E.K.K.A Golem Mega Knight
Golem
Minions Mini P.E.K.K.A Wizard Tornado
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Elite Barbarians Mini P.E.K.K.A Wizard Tornado

Defense Synergies 1 10

Minions
Mega Knight
Elite Barbarians
Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Elite Barbarians Wizard Tornado
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A Mega Knight
Tornado
Wizard Mini P.E.K.K.A Inferno Dragon Mega Knight
Golem
Inferno Dragon
Tornado Mega Knight
Mega Knight
Minions Elite Barbarians Wizard Tornado Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Minions Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Minions Elite Barbarians Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Minions Mega Knight
Elite Barbarians Mini P.E.K.K.A Tornado Mega Knight
Tornado Minions Mega Knight
Minions Tornado Inferno Dragon Wizard
Mega Knight
Mini P.E.K.K.A Inferno Dragon Minions Elite Barbarians Tornado
Elite Barbarians Tornado Mini P.E.K.K.A Mega Knight
Minions Wizard Tornado Mega Knight
Minions Inferno Dragon Wizard Tornado
Mini P.E.K.K.A Mega Knight Minions Elite Barbarians Wizard
Wizard Mega Knight Minions Mini P.E.K.K.A Tornado
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Mega Knight
Tornado Elite Barbarians Mini P.E.K.K.A Inferno Dragon Mega Knight
Wizard Mega Knight Minions Elite Barbarians Mini P.E.K.K.A Tornado
Mega Knight Minions Elite Barbarians Wizard Tornado
Wizard Tornado Minions Inferno Dragon Mega Knight
Mini P.E.K.K.A Elite Barbarians Tornado Inferno Dragon
Wizard Mega Knight Minions Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Wizard Inferno Dragon Mega Knight
Mega Knight Minions Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Elite Barbarians Tornado
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Mega Knight
Wizard Minions Tornado
Mini P.E.K.K.A Minions Elite Barbarians
Mini P.E.K.K.A Mega Knight Elite Barbarians Inferno Dragon
Mega Knight Minions Elite Barbarians Mini P.E.K.K.A Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions Elite Barbarians Mini P.E.K.K.A
Mega Knight Elite Barbarians Tornado
Elite Barbarians Mini P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Elite Barbarians Minions Mini P.E.K.K.A Tornado Inferno Dragon
Minions Mega Knight Elite Barbarians Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Wizard Mega Knight
Wizard Minions Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Minions Elite Barbarians Mini P.E.K.K.A Tornado
Wizard Tornado
Wizard Tornado
Elite Barbarians
Minions
Elite Barbarians
Wizard
Wizard Mega Knight
Tornado
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Wizard Tornado Mega Knight
Minions Mega Knight
Wizard Tornado
Tornado
Tornado Wizard Mega Knight
Inferno Dragon
Wizard Tornado
Wizard Tornado Mega Knight
Tornado
Elite Barbarians Wizard Tornado
Minions Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard Mega Knight
Mega Knight
Wizard
Minions
Wizard Tornado
Mini P.E.K.K.A Wizard Mega Knight
Wizard
Tornado
Elite Barbarians Mega Knight
Minions Elite Barbarians Tornado
Tornado
Tornado Mega Knight

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