My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider
Giant Snowball
Archers Minions Musketeer Hog Rider Lumberjack
Zap
Archers Minions
Barbarian Barrel
Archers Elite Barbarians Musketeer Lumberjack
The Log
Archers Elite Barbarians Musketeer Hog Rider Lumberjack
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Elite Barbarians Musketeer Hog Rider Lumberjack
Fireball
Archers Minions Elite Barbarians Musketeer Hog Rider Lumberjack
Poison
Archers Minions Musketeer
Lightning
Elite Barbarians Musketeer Lumberjack
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Fireball Musketeer Hog Rider Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Archers Minions Musketeer Lumberjack
Archers
Zap Elite Barbarians Hog Rider Lumberjack
Minions
Hog Rider Zap Elite Barbarians Lumberjack
Elite Barbarians
Zap Archers Minions Fireball Hog Rider Lumberjack
Fireball
Zap Hog Rider Elite Barbarians
Musketeer
Hog Rider Zap Lumberjack
Hog Rider
Zap Minions Fireball Musketeer Archers Elite Barbarians Lumberjack
Lumberjack
Zap Archers Minions Elite Barbarians Musketeer Hog Rider

Defense Synergies 2 11

Zap
Fireball Archers Minions Elite Barbarians Musketeer Lumberjack
Archers
Zap Minions Lumberjack
Minions
Zap Archers Musketeer Lumberjack
Elite Barbarians
Zap
Fireball
Zap Musketeer Lumberjack
Musketeer
Lumberjack Zap Minions Fireball
Hog Rider
Lumberjack
Musketeer Zap Archers Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
Elite Barbarians Lumberjack Zap Minions Musketeer
Lumberjack Archers Minions Elite Barbarians Musketeer
Elite Barbarians Lumberjack Minions Musketeer
Elite Barbarians Fireball Lumberjack
Fireball Zap Archers Minions Musketeer Lumberjack
Minions Musketeer Zap Archers Fireball
Zap Fireball Musketeer
Minions Elite Barbarians Musketeer Lumberjack
Elite Barbarians Archers Musketeer Lumberjack
Archers Minions Zap Fireball Musketeer Lumberjack
Minions Musketeer Zap Archers Fireball
Lumberjack Zap Minions Elite Barbarians Fireball Musketeer
Fireball Zap Minions Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball Lumberjack
Minions Elite Barbarians Fireball Musketeer Lumberjack
Fireball Zap Archers Minions Elite Barbarians Musketeer Lumberjack
Zap Archers Minions Fireball Musketeer Lumberjack
Elite Barbarians Musketeer Lumberjack
Archers Minions Elite Barbarians Fireball Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Musketeer Lumberjack
Lumberjack Zap Minions Elite Barbarians Musketeer
Lumberjack Zap Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Lumberjack
Fireball Zap Archers Minions Musketeer
Archers Minions Elite Barbarians Fireball Musketeer Lumberjack
Elite Barbarians Lumberjack
Zap Minions Elite Barbarians Fireball
Musketeer
Minions Elite Barbarians Musketeer Lumberjack
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Lumberjack
Archers Fireball Musketeer
Elite Barbarians Zap Archers Minions Fireball Musketeer Lumberjack
Minions Zap Archers Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer
Archers Musketeer
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Fireball Zap Archers Musketeer
Elite Barbarians Fireball Musketeer
Minions Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Zap Archers Fireball Musketeer
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Zap Archers Fireball Musketeer
Zap Minions Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Archers Minions Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball
Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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