My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Elite Barbarians
Giant Snowball
Bats Minions
Zap
Bats Minions Royal Giant
Barbarian Barrel
Ice Spirit Elite Barbarians Executioner
The Log
Ice Spirit Royal Giant Elite Barbarians
Earthquake
Arrows
Ice Spirit Bats Minions
Royal Delivery
Ice Spirit Bats Minions Elite Barbarians Executioner
Fireball
Minions Elite Barbarians Executioner
Poison
Bats Minions Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Minions Tornado Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Minions

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Royal Giant Bats Royal Giant Elite Barbarians Executioner
Bats
Royal Giant Ice Spirit Minions Elite Barbarians
Minions
Ice Spirit Royal Giant Bats Elite Barbarians
Royal Giant
Ice Spirit Bats Minions Ice Spirit Elite Barbarians Tornado Executioner The Log
Elite Barbarians
Ice Spirit Bats Minions Royal Giant The Log
Tornado
Executioner Royal Giant The Log
Executioner
Tornado Ice Spirit Royal Giant The Log
The Log
Royal Giant Elite Barbarians Tornado Executioner

Defense Synergies 1 12

Ice Spirit
Bats Minions Elite Barbarians Tornado Executioner The Log
Bats
Ice Spirit Minions The Log
Minions
Ice Spirit Bats The Log
Royal Giant
Elite Barbarians
Ice Spirit The Log
Tornado
Executioner Ice Spirit The Log
Executioner
Tornado Ice Spirit The Log
The Log
Ice Spirit Bats Minions Elite Barbarians Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner The Log
Elite Barbarians Ice Spirit Bats Minions Executioner The Log
Tornado Bats Minions Elite Barbarians Executioner
Elite Barbarians Bats Minions
Elite Barbarians Tornado The Log
Tornado The Log Bats Minions Executioner
Bats Minions Tornado Ice Spirit Executioner
The Log
Minions Elite Barbarians Tornado
Elite Barbarians Tornado Ice Spirit
Bats Minions Executioner Tornado The Log
Minions Executioner Bats Tornado
Ice Spirit Bats Minions Elite Barbarians The Log
Executioner Ice Spirit Bats Minions Tornado The Log
Elite Barbarians
Tornado Ice Spirit Elite Barbarians The Log
Bats Minions Elite Barbarians Tornado Executioner
Ice Spirit Bats Minions Elite Barbarians Tornado Executioner The Log
Tornado Executioner The Log Ice Spirit Bats Minions
Elite Barbarians Tornado
Bats Minions Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians Executioner The Log
Ice Spirit Bats Minions Elite Barbarians The Log
Bats Elite Barbarians Tornado The Log
Elite Barbarians Executioner
Executioner Ice Spirit Bats Minions Tornado
Bats Minions Elite Barbarians
Elite Barbarians
Ice Spirit Bats Minions Elite Barbarians Tornado The Log
Bats Minions Elite Barbarians
Elite Barbarians Tornado The Log
Elite Barbarians Executioner
Executioner
Elite Barbarians Ice Spirit Bats Minions Tornado Executioner The Log
Bats Minions Executioner Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log
The Log
The Log
Executioner The Log
Executioner Ice Spirit Bats Minions Tornado
Tornado Executioner The Log
The Log Ice Spirit Tornado Executioner
The Log Tornado
Bats Minions Elite Barbarians Tornado
Tornado The Log
Tornado Executioner
Elite Barbarians Executioner The Log
Minions
Elite Barbarians The Log
Executioner The Log
Executioner The Log
Tornado
Bats Minions
Executioner The Log
Tornado The Log
Minions The Log
Tornado
Tornado The Log
The Log
Tornado The Log Ice Spirit Executioner
The Log Tornado Executioner
Tornado The Log
Tornado The Log
Elite Barbarians Bats Tornado Executioner
Ice Spirit Bats Minions
Elite Barbarians
The Log
Ice Spirit
The Log
Ice Spirit Bats Minions
Tornado Executioner
The Log
Executioner
The Log Executioner
Tornado
Elite Barbarians Executioner
Ice Spirit Bats Minions Elite Barbarians Tornado The Log
Bats Tornado Executioner
Tornado Executioner The Log

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