My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Balloon
Giant Snowball
Minions Balloon Lumberjack
Zap
Minions Balloon
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Wizard Balloon Lumberjack
Fireball
Minions Elite Barbarians Wizard Balloon Lumberjack
Poison
Minions Wizard Balloon
Lightning
Elite Barbarians Valkyrie Wizard Balloon Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Valkyrie Freeze Lumberjack Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Valkyrie Freeze

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon Freeze Lumberjack
Minions
Elite Barbarians Valkyrie Balloon Lumberjack
Elite Barbarians
Arrows Valkyrie Minions Wizard Lumberjack
Valkyrie
Elite Barbarians Balloon Lumberjack Minions Wizard
Wizard
Elite Barbarians Valkyrie Balloon Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Valkyrie Freeze Lumberjack Minions Wizard
Lumberjack
Valkyrie Balloon Arrows Minions Elite Barbarians Wizard

Defense Synergies 2 11

Arrows
Valkyrie Lumberjack
Minions
Valkyrie Freeze Lumberjack
Elite Barbarians
Valkyrie Wizard
Valkyrie
Minions Elite Barbarians Arrows Wizard Freeze Lumberjack
Wizard
Elite Barbarians Valkyrie Freeze Lumberjack
Freeze
Minions Valkyrie Wizard Lumberjack
Balloon
Lumberjack
Arrows Minions Valkyrie Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Elite Barbarians Lumberjack Minions Valkyrie
Lumberjack Minions Elite Barbarians Valkyrie Freeze
Elite Barbarians Lumberjack Minions Valkyrie
Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Freeze Minions Valkyrie Lumberjack
Minions Arrows Wizard Freeze
Arrows Valkyrie
Minions Elite Barbarians Lumberjack
Elite Barbarians Valkyrie Lumberjack
Minions Valkyrie Arrows Wizard Freeze Lumberjack
Arrows Minions Wizard
Lumberjack Minions Elite Barbarians Valkyrie Wizard Freeze
Valkyrie Wizard Arrows Minions Freeze Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Freeze Lumberjack
Wizard Arrows Minions Elite Barbarians Valkyrie Lumberjack
Arrows Minions Elite Barbarians Valkyrie Wizard Lumberjack
Arrows Valkyrie Wizard Freeze Minions Lumberjack
Elite Barbarians Lumberjack
Valkyrie Wizard Arrows Minions Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians
Arrows Elite Barbarians Valkyrie Wizard Lumberjack
Lumberjack Minions Elite Barbarians Valkyrie
Valkyrie Lumberjack Elite Barbarians
Elite Barbarians Valkyrie Lumberjack
Arrows Wizard Minions Freeze
Minions Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Valkyrie Lumberjack
Freeze Minions Elite Barbarians Valkyrie
Minions Elite Barbarians Valkyrie Lumberjack
Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Wizard Lumberjack
Wizard Valkyrie
Elite Barbarians Minions Valkyrie Freeze Lumberjack
Arrows Minions Valkyrie Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze
Wizard Arrows Valkyrie
Arrows Wizard Minions Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Minions Elite Barbarians Lumberjack
Arrows Valkyrie Wizard
Arrows Wizard
Elite Barbarians
Arrows Minions Freeze
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard
Arrows Freeze
Minions
Arrows Wizard
Arrows Valkyrie Wizard
Minions
Arrows Wizard
Arrows
Arrows Freeze Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Wizard
Minions Wizard Freeze
Elite Barbarians
Arrows Wizard
Arrows Freeze
Arrows Wizard
Minions Freeze
Arrows Wizard
Freeze
Arrows
Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Elite Barbarians
Minions Elite Barbarians Freeze
Freeze

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