My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch Electro Wizard
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Elite Barbarians Valkyrie Hog Rider Witch Electro Wizard
Fireball
Minions Elite Barbarians Hog Rider Witch Electro Wizard
Poison
Minions Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Fireball Valkyrie Hog Rider Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Fireball Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Elite Barbarians Valkyrie
Elite Barbarians
Valkyrie Minions Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log Electro Wizard
Valkyrie
Elite Barbarians Hog Rider Minions Witch Electro Wizard
Hog Rider
Minions Fireball Valkyrie The Log Elite Barbarians Witch Electro Wizard
Witch
Valkyrie Hog Rider
The Log
Hog Rider Elite Barbarians Fireball
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 3 11

Minions
Valkyrie The Log Electro Wizard
Elite Barbarians
Valkyrie The Log
Fireball
The Log Valkyrie Electro Wizard
Valkyrie
Minions Elite Barbarians Fireball Witch The Log Electro Wizard
Hog Rider
Witch
Valkyrie The Log Electro Wizard
The Log
Fireball Minions Elite Barbarians Valkyrie Witch Electro Wizard
Electro Wizard
Minions Fireball Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie The Log Electro Wizard
Elite Barbarians Minions Valkyrie Witch The Log Electro Wizard
Witch Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Minions Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie The Log
Fireball The Log Minions Valkyrie Electro Wizard
Minions Electro Wizard Fireball Witch
Fireball Valkyrie The Log Electro Wizard
Witch Minions Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard
Minions Valkyrie Witch Electro Wizard Fireball The Log
Minions Fireball Witch Electro Wizard
Minions Elite Barbarians Fireball Valkyrie Witch The Log Electro Wizard
Fireball Valkyrie Minions Witch The Log Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball The Log Electro Wizard
Minions Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Fireball Minions Elite Barbarians Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Minions Fireball Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Minions Elite Barbarians Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Elite Barbarians Valkyrie The Log
Minions Elite Barbarians Valkyrie Witch The Log Electro Wizard
Valkyrie Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Valkyrie Witch
Fireball Minions Witch Electro Wizard
Minions Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Elite Barbarians Valkyrie
Electro Wizard Minions Elite Barbarians Fireball Valkyrie Witch The Log
Witch
Minions Elite Barbarians Valkyrie Witch
Elite Barbarians Fireball Valkyrie The Log Electro Wizard
Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Witch
Elite Barbarians Witch Electro Wizard Minions Fireball Valkyrie The Log
Minions Valkyrie Elite Barbarians Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Minions Witch
Witch The Log
Fireball The Log
Fireball The Log
Minions Elite Barbarians Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball
Elite Barbarians Fireball The Log
Minions Fireball
Elite Barbarians Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Minions
Fireball The Log Electro Wizard
Fireball Valkyrie Witch The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Elite Barbarians Fireball Witch Electro Wizard
Electro Wizard Minions Fireball Witch
Elite Barbarians Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Minions Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard

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