My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army
Giant Snowball
Minions Furnace Skeleton Army Witch
Zap
Minions Furnace Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Furnace Skeleton Army Witch
The Log
Elite Barbarians Furnace Skeleton Army Witch
Earthquake
Furnace Skeleton Army Witch
Arrows
Minions Furnace Skeleton Army Witch
Royal Delivery
Minions Elite Barbarians Skeleton Army Witch P.E.K.K.A
Fireball
Minions Elite Barbarians Furnace Skeleton Army Witch
Poison
Minions Furnace Skeleton Army Witch
Lightning
Elite Barbarians Furnace Witch
Rocket
Elite Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Skeleton Army Furnace Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Minions Furnace Witch
Minions
Rage Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Rage Minions Furnace
Furnace
Zap Elite Barbarians P.E.K.K.A
Rage
Minions Elite Barbarians Witch
Skeleton Army
Witch
Rage Zap P.E.K.K.A
P.E.K.K.A
Zap Minions Furnace Witch

Defense Synergies 0 8

Zap
Minions Elite Barbarians Furnace Skeleton Army Witch P.E.K.K.A
Minions
Zap P.E.K.K.A
Elite Barbarians
Zap
Furnace
Zap Skeleton Army
Rage
Skeleton Army
Zap Furnace
Witch
Zap
P.E.K.K.A
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Elite Barbarians Skeleton Army P.E.K.K.A Zap Minions Furnace Witch
Furnace Skeleton Army Witch P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Skeleton Army Witch P.E.K.K.A Minions Furnace
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Zap Minions Furnace
Minions Furnace Zap Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Minions Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army
Minions Skeleton Army Witch Zap Furnace
Minions Zap Furnace Witch
Furnace Skeleton Army P.E.K.K.A Zap Minions Elite Barbarians Witch
Skeleton Army Zap Minions Furnace Witch P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Furnace
Skeleton Army Zap Elite Barbarians Furnace P.E.K.K.A
Minions Elite Barbarians Furnace Skeleton Army Witch P.E.K.K.A
Zap Minions Elite Barbarians Furnace Skeleton Army Witch
Zap Furnace Witch Minions
P.E.K.K.A Elite Barbarians
Skeleton Army Minions Elite Barbarians Furnace Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Furnace Witch P.E.K.K.A
Zap Elite Barbarians
Skeleton Army P.E.K.K.A Zap Minions Elite Barbarians Furnace Witch
Skeleton Army P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army Witch
Furnace Zap Minions Witch
Skeleton Army P.E.K.K.A Minions Elite Barbarians Furnace Witch
P.E.K.K.A Elite Barbarians Skeleton Army
Zap P.E.K.K.A Minions Elite Barbarians Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Elite Barbarians Witch
Skeleton Army P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Witch
Furnace Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Zap Minions Furnace P.E.K.K.A
Minions Zap Elite Barbarians Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Furnace
Zap Minions Furnace Witch
Furnace Witch
Zap
Zap
Minions Elite Barbarians
Zap
Zap
Elite Barbarians
Minions
Zap Elite Barbarians Furnace
Zap Furnace Witch
Furnace
Minions
Zap
Zap Witch
Minions
Zap
Zap Furnace Witch
Witch
Zap Witch
Zap Witch
Zap
Elite Barbarians Zap Furnace Witch
Zap Minions Witch
Elite Barbarians
Zap
Zap
P.E.K.K.A
Zap Minions Skeleton Army Witch
Zap Witch
Zap
Zap
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Witch
Zap Witch
Zap Witch

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