My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Battle Ram
Giant Snowball
Goblins Minions Battle Ram Witch
Zap
Goblins Minions Battle Ram Witch
Barbarian Barrel
Goblins Elite Barbarians Battle Ram Wizard Witch
The Log
Goblins Elite Barbarians Battle Ram Witch
Earthquake
Witch
Arrows
Goblins Minions Witch
Royal Delivery
Goblins Minions Elite Barbarians Battle Ram Wizard Witch P.E.K.K.A
Fireball
Minions Elite Barbarians Battle Ram Wizard Witch
Poison
Minions Wizard Witch
Lightning
Elite Barbarians Battle Ram Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Battle Ram Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Minions Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Elite Barbarians Battle Ram P.E.K.K.A Goblins Minions Witch
Minions
Zap Elite Barbarians Battle Ram P.E.K.K.A
Elite Barbarians
Zap Minions Battle Ram Wizard
Battle Ram
Zap Goblins Minions Elite Barbarians Witch P.E.K.K.A
Wizard
Elite Barbarians P.E.K.K.A
Witch
Zap Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Minions Battle Ram Wizard Witch

Defense Synergies 0 9

Goblins
Zap Wizard
Zap
Goblins Minions Elite Barbarians Witch P.E.K.K.A
Minions
Zap P.E.K.K.A
Elite Barbarians
Zap Wizard
Battle Ram
Wizard
Goblins Elite Barbarians P.E.K.K.A
Witch
Zap
P.E.K.K.A
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Elite Barbarians P.E.K.K.A Goblins Zap Minions Witch
Witch P.E.K.K.A Goblins Minions Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Goblins Minions
Elite Barbarians P.E.K.K.A
Goblins Zap Minions
Minions Zap Wizard Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Goblins Minions Elite Barbarians
Elite Barbarians Goblins
Goblins Minions Witch Zap Wizard
Minions Zap Wizard Witch
P.E.K.K.A Zap Minions Elite Barbarians Wizard Witch
Wizard Goblins Zap Minions Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians P.E.K.K.A
Wizard Goblins Minions Elite Barbarians Witch P.E.K.K.A
Goblins Zap Minions Elite Barbarians Wizard Witch
Zap Wizard Witch Minions
P.E.K.K.A Elite Barbarians
Wizard Goblins Minions Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Witch P.E.K.K.A
Zap Elite Barbarians Wizard
P.E.K.K.A Goblins Zap Minions Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Witch
Wizard Zap Minions Witch
P.E.K.K.A Goblins Minions Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Goblins Minions Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians P.E.K.K.A Wizard Witch
Wizard Witch
Elite Barbarians Witch Goblins Zap Minions P.E.K.K.A
Minions Zap Elite Barbarians Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Zap Minions Witch
Wizard Witch
Zap Wizard
Zap Wizard
Goblins Minions Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard Witch
Wizard
Minions
Zap Wizard
Zap Wizard Witch
Minions
Wizard
Zap
Zap Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Elite Barbarians Zap Wizard Witch
Zap Minions Wizard Witch
Elite Barbarians
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Minions Witch
Zap Wizard Witch
Wizard
Zap Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Witch
Zap Witch
Zap Witch

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