My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Elite Barbarians Executioner
The Log
Fire Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Hog Rider Executioner P.E.K.K.A
Fireball
Minions Elite Barbarians Hog Rider Executioner
Poison
Minions Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Tornado Hog Rider Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Tornado

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Tornado P.E.K.K.A Fire Spirit Minions Executioner
Minions
Hog Rider Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Fire Spirit Minions Hog Rider
Hog Rider
Fire Spirit Zap Minions Elite Barbarians Tornado Executioner
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Tornado Minions Executioner

Defense Synergies 2 9

Fire Spirit
Zap Tornado P.E.K.K.A
Zap
Fire Spirit Minions Elite Barbarians Tornado Executioner P.E.K.K.A
Minions
Zap P.E.K.K.A
Elite Barbarians
Zap
Hog Rider
Tornado
Executioner P.E.K.K.A Fire Spirit Zap
Executioner
Tornado Zap
P.E.K.K.A
Tornado Fire Spirit Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner
Elite Barbarians P.E.K.K.A Zap Minions Executioner
Tornado P.E.K.K.A Fire Spirit Minions Elite Barbarians Executioner
Elite Barbarians P.E.K.K.A Minions
Elite Barbarians Tornado P.E.K.K.A
Tornado Fire Spirit Zap Minions Executioner
Minions Tornado Fire Spirit Zap Executioner
Zap P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Tornado
Elite Barbarians Tornado Fire Spirit
Minions Executioner Zap Tornado
Minions Executioner Zap Tornado
P.E.K.K.A Fire Spirit Zap Minions Elite Barbarians
Fire Spirit Executioner Zap Minions Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians P.E.K.K.A
Minions Elite Barbarians Tornado Executioner P.E.K.K.A
Fire Spirit Zap Minions Elite Barbarians Tornado Executioner
Zap Tornado Executioner Fire Spirit Minions
P.E.K.K.A Elite Barbarians Tornado
Fire Spirit Minions Elite Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Executioner
P.E.K.K.A Zap Minions Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians Executioner
Fire Spirit Executioner Zap Minions Tornado
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Minions Elite Barbarians Tornado
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Executioner
Executioner
Elite Barbarians Zap Minions Tornado Executioner P.E.K.K.A
Minions Executioner Zap Elite Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Minions Tornado
Fire Spirit Tornado Executioner
Fire Spirit Zap Tornado Executioner
Zap Tornado
Fire Spirit Minions Elite Barbarians Tornado
Zap Tornado
Fire Spirit Zap Tornado Executioner
Fire Spirit Elite Barbarians Executioner
Minions
Zap Elite Barbarians
Zap Executioner
Executioner
Tornado
Minions
Fire Spirit Zap Executioner
Fire Spirit Zap Tornado
Minions
Tornado
Tornado
Zap
Zap Tornado Fire Spirit Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Elite Barbarians Fire Spirit Zap Tornado Executioner
Zap Minions
Elite Barbarians
Zap
Zap
P.E.K.K.A
Zap Fire Spirit Minions
Fire Spirit Zap Tornado Executioner
Executioner
Zap Executioner
Zap Tornado
Elite Barbarians Executioner P.E.K.K.A
Zap Minions Elite Barbarians Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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