My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Princess Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince Bandit
Giant Snowball
Minions Hog Rider Princess
Zap
Minions Dark Prince Princess Bandit
Barbarian Barrel
Dark Prince Princess Bandit
The Log
Hog Rider Dark Prince Princess Bandit
Earthquake
Hog Rider
Arrows
Minions Princess
Royal Delivery
Minions Hog Rider Dark Prince Princess Bandit
Fireball
Minions Hog Rider Princess Bandit
Poison
Minions Princess
Lightning
Dark Prince Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tornado Princess Bandit Hog Rider Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Tornado Princess

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Minions Dark Prince Princess Bandit Mega Knight
Minions
Hog Rider Mega Knight Zap Dark Prince Bandit
Hog Rider
Zap Minions Tornado Dark Prince Princess Bandit Mega Knight
Tornado
Zap Hog Rider Dark Prince Princess Mega Knight
Dark Prince
Zap Minions Hog Rider Tornado Princess Bandit
Princess
Zap Hog Rider Tornado Dark Prince Mega Knight
Bandit
Zap Minions Hog Rider Dark Prince Mega Knight
Mega Knight
Minions Zap Hog Rider Tornado Princess Bandit

Defense Synergies 1 16

Zap
Mega Knight Minions Tornado Dark Prince Princess Bandit
Minions
Zap Dark Prince Bandit Mega Knight
Hog Rider
Tornado
Zap Dark Prince Princess Mega Knight
Dark Prince
Zap Minions Tornado Princess Bandit
Princess
Zap Tornado Dark Prince Bandit Mega Knight
Bandit
Zap Minions Dark Prince Princess Mega Knight
Mega Knight
Zap Minions Tornado Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Zap Minions Dark Prince Bandit Mega Knight
Tornado Mega Knight Minions Dark Prince Bandit
Minions Dark Prince Bandit Mega Knight
Tornado Dark Prince Princess Mega Knight
Tornado Zap Minions Dark Prince Bandit Mega Knight
Minions Tornado Zap Princess
Zap Bandit Mega Knight
Minions Tornado Princess
Tornado Dark Prince Bandit Mega Knight
Minions Zap Tornado Dark Prince Princess Bandit Mega Knight
Minions Zap Tornado Princess
Mega Knight Zap Minions Dark Prince Bandit
Mega Knight Zap Minions Tornado Dark Prince Princess
Bandit Mega Knight
Tornado Zap Bandit Mega Knight
Mega Knight Minions Tornado Dark Prince
Mega Knight Zap Minions Tornado Dark Prince Bandit
Zap Tornado Minions Dark Prince Princess Bandit Mega Knight
Tornado
Dark Prince Mega Knight Minions Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Bandit
Bandit Zap Mega Knight
Bandit Mega Knight Zap Minions Dark Prince
Dark Prince Mega Knight Zap Tornado Bandit
Dark Prince Bandit Mega Knight
Zap Minions Tornado Princess
Dark Prince Minions Bandit
Mega Knight Dark Prince
Zap Mega Knight Minions Tornado Dark Prince Bandit
Mega Knight Minions Dark Prince
Mega Knight Zap Tornado Dark Prince
Dark Prince Mega Knight Bandit
Princess Mega Knight
Zap Minions Tornado Dark Prince
Minions Mega Knight Zap Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Zap Tornado Princess Bandit
Bandit
Dark Prince
Zap Dark Prince Mega Knight
Zap Minions Tornado Princess
Tornado Princess
Zap Tornado Princess
Zap Tornado Bandit
Minions Tornado
Zap Tornado Dark Prince Princess Bandit
Zap Tornado Princess
Princess Bandit
Minions Princess Bandit
Princess Zap
Zap Princess Bandit
Princess Bandit Mega Knight
Tornado
Minions
Zap Dark Prince Princess Bandit Mega Knight
Zap Tornado Princess Mega Knight
Minions Mega Knight
Tornado Princess
Tornado
Zap
Zap Tornado Dark Prince Princess Mega Knight
Zap Tornado Princess Bandit
Zap Tornado Princess Bandit Mega Knight
Zap Tornado Bandit
Zap Tornado Princess
Zap Minions
Zap Bandit Mega Knight
Zap Princess
Mega Knight
Princess
Zap Minions Dark Prince Princess Bandit
Zap Tornado Princess
Dark Prince Princess Mega Knight
Zap Princess
Zap Tornado
Dark Prince Mega Knight
Zap Minions Tornado Princess
Zap Tornado Princess
Zap Tornado Dark Prince Princess Bandit Mega Knight

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