My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Barbarians Hog Rider
Zap
Archers Minions Mortar
Barbarian Barrel
Archers Mortar Barbarians
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Mortar Barbarians Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Hog Rider
Fireball
Archers Minions Mortar Barbarians Hog Rider
Poison
Archers Minions Mortar Barbarians
Lightning
Mortar
Rocket
Mortar Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Mortar Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Minions Mortar The Log
Archers
Zap Mortar Hog Rider
Minions
Hog Rider Zap Mortar
Mortar
Zap Archers Minions Fireball Hog Rider The Log
Barbarians
Hog Rider
Fireball
Zap Hog Rider Mortar The Log
Hog Rider
Zap Minions Fireball The Log Archers Mortar Barbarians
The Log
Hog Rider Zap Mortar Fireball

Defense Synergies 2 12

Zap
Fireball Archers Minions Mortar Barbarians The Log
Archers
Zap Minions Mortar The Log
Minions
Zap Archers Mortar The Log
Mortar
Zap Archers Minions Fireball The Log
Barbarians
Zap
Fireball
Zap The Log Mortar
Hog Rider
The Log
Fireball Zap Archers Minions Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Fireball The Log
Barbarians Zap Minions Mortar The Log
Mortar Barbarians Archers Minions
Barbarians Minions Mortar
Barbarians Fireball The Log
Fireball The Log Zap Archers Minions
Minions Zap Archers Mortar Fireball
Zap Barbarians Fireball The Log
Barbarians Minions Mortar
Archers Barbarians
Archers Minions Barbarians Zap Fireball The Log
Minions Zap Archers Fireball
Mortar Barbarians Zap Minions Fireball The Log
Fireball Zap Minions Mortar Barbarians The Log
Barbarians Mortar
Barbarians Zap Mortar Fireball The Log
Barbarians Minions Mortar Fireball
Mortar Fireball Zap Archers Minions Barbarians The Log
Zap Mortar The Log Archers Minions Barbarians Fireball
Barbarians Mortar
Archers Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball
Fireball Zap Archers Mortar The Log
Barbarians Zap Minions The Log
Zap Barbarians Fireball The Log
Barbarians
Fireball Zap Archers Minions
Archers Minions Barbarians Fireball
Barbarians
Zap Minions Mortar Barbarians Fireball The Log
Barbarians
Minions Barbarians
Zap Barbarians Fireball The Log
Barbarians Fireball
Archers Barbarians Fireball
Barbarians Zap Archers Minions Mortar Fireball The Log
Minions Zap Archers Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball Zap The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Zap Mortar The Log
Fireball Zap Minions
Archers Mortar The Log
Fireball The Log Zap
Fireball The Log Zap Mortar
Minions Fireball
Zap Mortar Fireball The Log
Fireball Zap Archers
Mortar Fireball The Log
Minions Mortar Fireball
Zap Mortar Fireball The Log
Zap Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Minions
Zap Archers Mortar Fireball The Log
Zap Mortar Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Mortar Barbarians Fireball The Log
Zap The Log Mortar Fireball
Mortar Fireball The Log Zap
Fireball Zap Mortar The Log
Fireball Zap Mortar The Log
Zap Archers Fireball
Zap Minions Fireball
Fireball
Zap Mortar Fireball The Log
Zap Fireball
Fireball The Log
Zap Archers Minions Barbarians Fireball
Fireball Zap Archers
The Log Fireball
Fireball
The Log Zap Mortar Fireball
Zap Fireball
Zap Minions Fireball The Log
Zap Fireball
Zap Mortar Fireball The Log

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