My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions Lumberjack
Zap
Bomber Minions
Barbarian Barrel
Bomber Valkyrie Wizard Electro Wizard Lumberjack
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Valkyrie Wizard Electro Wizard Lumberjack
Fireball
Bomber Minions Wizard Electro Wizard Lumberjack
Poison
Bomber Minions Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Minions Valkyrie Electro Wizard Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Minions

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Valkyrie Lumberjack
Zap
Electro Wizard Bomber Minions Valkyrie The Log Lumberjack
Minions
Bomber Zap Valkyrie Lumberjack
Valkyrie
Lumberjack Bomber Zap Minions Wizard Electro Wizard
Wizard
Valkyrie Lumberjack
The Log
Zap Lumberjack
Electro Wizard
Zap Valkyrie Lumberjack
Lumberjack
Valkyrie Bomber Zap Minions Wizard The Log Electro Wizard

Defense Synergies 2 21

Bomber
Zap Valkyrie The Log Electro Wizard
Zap
Electro Wizard Bomber Minions Valkyrie The Log Lumberjack
Minions
Valkyrie Zap The Log Electro Wizard Lumberjack
Valkyrie
Minions Bomber Zap Wizard The Log Electro Wizard Lumberjack
Wizard
Valkyrie The Log Electro Wizard Lumberjack
The Log
Bomber Zap Minions Valkyrie Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Bomber Minions Valkyrie Wizard The Log Lumberjack
Lumberjack
Zap Minions Valkyrie Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Valkyrie Wizard The Log Electro Wizard
Lumberjack Bomber Zap Minions Valkyrie The Log Electro Wizard
Lumberjack Bomber Minions Valkyrie Electro Wizard
Lumberjack Bomber Minions Valkyrie Electro Wizard
Bomber Valkyrie The Log Lumberjack
The Log Bomber Zap Minions Valkyrie Electro Wizard Lumberjack
Minions Electro Wizard Zap Wizard
Zap Valkyrie The Log Electro Wizard
Minions Lumberjack
Bomber Valkyrie Electro Wizard Lumberjack
Minions Valkyrie Electro Wizard Bomber Zap Wizard The Log Lumberjack
Minions Zap Wizard Electro Wizard
Lumberjack Bomber Zap Minions Valkyrie Wizard The Log Electro Wizard
Bomber Valkyrie Wizard Zap Minions The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap The Log Electro Wizard Lumberjack
Wizard Bomber Minions Valkyrie Electro Wizard Lumberjack
Bomber Zap Minions Valkyrie Wizard The Log Electro Wizard Lumberjack
Zap Valkyrie Wizard The Log Bomber Minions Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Valkyrie Wizard Minions The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Electro Wizard
Electro Wizard Bomber Zap Valkyrie Wizard The Log Lumberjack
Lumberjack Zap Minions Valkyrie The Log Electro Wizard
Valkyrie Lumberjack Zap The Log Electro Wizard
Valkyrie Lumberjack
Wizard Zap Minions Electro Wizard
Minions Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Zap Electro Wizard Minions Valkyrie The Log
Minions Valkyrie Lumberjack
Zap Valkyrie The Log Electro Wizard
Valkyrie Wizard Lumberjack
Wizard Bomber Valkyrie
Electro Wizard Bomber Zap Minions Valkyrie The Log Lumberjack
Minions Valkyrie Bomber Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard
The Log
Valkyrie The Log
Bomber Wizard Zap Valkyrie The Log
Wizard Zap Minions
Bomber Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Electro Wizard Lumberjack
Zap Valkyrie Wizard The Log Electro Wizard
Zap Wizard
The Log
Minions
Zap The Log
Bomber Zap Wizard The Log
Wizard The Log
Bomber Minions
Bomber Zap Wizard The Log Electro Wizard
Bomber Zap Valkyrie Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Bomber Valkyrie Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Bomber Zap Wizard The Log
Zap Electro Wizard
Wizard The Log
Zap Electro Wizard Minions
Zap Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard Lumberjack
The Log Bomber Zap Wizard
Zap
Zap Minions The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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