My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Minion Horde Hog Rider Giant
Giant Snowball
Bomber Minions Barbarians Minion Horde Hog Rider
Zap
Bomber Minions Minion Horde
Barbarian Barrel
Bomber Barbarians Electro Wizard
The Log
Bomber Barbarians Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber Minions Minion Horde
Royal Delivery
Bomber Minions Barbarians Minion Horde Hog Rider Electro Wizard
Fireball
Bomber Minions Barbarians Minion Horde Hog Rider Electro Wizard
Poison
Bomber Minions Barbarians Minion Horde Electro Wizard
Lightning
Electro Wizard
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Hog Rider Electro Wizard Barbarians Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Minions Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions Hog Rider
Zap
Hog Rider Giant Electro Wizard Bomber Minions Minion Horde
Minions
Hog Rider Giant Bomber Zap
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider Giant
Hog Rider
Zap Minions Bomber Barbarians Minion Horde Giant Electro Wizard
Giant
Bomber Zap Minions Minion Horde Hog Rider Electro Wizard
Electro Wizard
Zap Hog Rider Giant

Defense Synergies 1 7

Bomber
Zap Electro Wizard
Zap
Electro Wizard Bomber Minions Barbarians Minion Horde
Minions
Zap Electro Wizard
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Hog Rider
Giant
Electro Wizard
Zap Bomber Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Minion Horde Electro Wizard
Barbarians Minion Horde Bomber Zap Minions Electro Wizard
Barbarians Minion Horde Bomber Minions Electro Wizard
Barbarians Minion Horde Bomber Minions Electro Wizard
Bomber Barbarians
Bomber Zap Minions Electro Wizard
Minions Minion Horde Electro Wizard Zap
Zap Barbarians Electro Wizard
Barbarians Minion Horde Minions
Bomber Barbarians Minion Horde Electro Wizard
Minions Barbarians Minion Horde Electro Wizard Bomber Zap
Minions Minion Horde Zap Electro Wizard
Barbarians Minion Horde Bomber Zap Minions Electro Wizard
Bomber Zap Minions Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Zap Electro Wizard
Barbarians Minion Horde Bomber Minions Electro Wizard
Bomber Zap Minions Barbarians Minion Horde Electro Wizard
Zap Bomber Minions Barbarians Electro Wizard
Barbarians Electro Wizard
Bomber Minions Barbarians Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Electro Wizard
Electro Wizard Bomber Zap
Barbarians Zap Minions Minion Horde Electro Wizard
Zap Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde
Zap Minions Minion Horde Electro Wizard
Minions Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde
Zap Minion Horde Electro Wizard Minions Barbarians
Barbarians Minion Horde
Minions Barbarians Minion Horde
Zap Barbarians Electro Wizard
Barbarians Minion Horde
Bomber Barbarians Minion Horde
Barbarians Electro Wizard Bomber Zap Minions Minion Horde
Minions Bomber Zap Barbarians Minion Horde Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Electro Wizard
Minion Horde
Barbarians
Bomber Zap Minion Horde
Zap Minions Minion Horde
Bomber Minion Horde
Zap
Zap
Minions Minion Horde Electro Wizard
Zap Minion Horde Electro Wizard
Zap
Minions Minion Horde
Zap
Bomber Zap Minion Horde
Minion Horde
Bomber Minions Minion Horde
Bomber Zap Electro Wizard
Bomber Zap
Minions Minion Horde
Zap Barbarians Minion Horde
Zap Bomber
Minion Horde
Zap Electro Wizard
Zap
Zap
Zap Minion Horde Electro Wizard
Zap Electro Wizard Minions Minion Horde
Minion Horde
Bomber Zap Minion Horde
Zap Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Minions Barbarians
Zap Electro Wizard
Minion Horde Electro Wizard
Bomber Zap
Zap
Minion Horde
Zap Minions Minion Horde Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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